ScummVM API documentation
TsAGE::Ringworld2::SceneHandlerExt Member List

This is the complete list of members for TsAGE::Ringworld2::SceneHandlerExt, including all inherited members.

_action (defined in TsAGE::EventHandler)TsAGE::EventHandler
_delayTicks (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
_loadGameSlot (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
_lockCtr (defined in TsAGE::GameHandler)TsAGE::GameHandler
_nextWaitCtr (defined in TsAGE::GameHandler)TsAGE::GameHandler
_prevFrameNumber (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
_saveGameSlot (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
_saveName (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
_waitCtr (defined in TsAGE::GameHandler)TsAGE::GameHandler
createInstance(const Common::String &className) (defined in TsAGE::SavedObject)TsAGE::SavedObjectstatic
destroy() (defined in TsAGE::EventHandler)TsAGE::EventHandlerinlinevirtual
dispatch() override (defined in TsAGE::Ringworld2::SceneHandlerExt)TsAGE::Ringworld2::SceneHandlerExtvirtual
dispatchObject(EventHandler *obj) (defined in TsAGE::SceneHandler)TsAGE::SceneHandlerstatic
EventHandler() (defined in TsAGE::EventHandler)TsAGE::EventHandlerinline
execute() (defined in TsAGE::GameHandler)TsAGE::GameHandler
GameHandler() (defined in TsAGE::GameHandler)TsAGE::GameHandler
getClassName() override (defined in TsAGE::SceneHandler)TsAGE::SceneHandlerinlinevirtual
getFrameDifference() (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
playerAction(Event &event) (defined in TsAGE::SceneHandler)TsAGE::SceneHandlerinlineprotectedvirtual
postInit(SceneObjectList *OwnerList=NULL) override (defined in TsAGE::Ringworld2::SceneHandlerExt)TsAGE::Ringworld2::SceneHandlerExtvirtual
postLoad(int priorSceneBeforeLoad, int currentSceneBeforeLoad) override (defined in TsAGE::Ringworld2::SceneHandlerExt)TsAGE::Ringworld2::SceneHandlerExtvirtual
process(Event &event) override (defined in TsAGE::Ringworld2::SceneHandlerExt)TsAGE::Ringworld2::SceneHandlerExtvirtual
processEnd(Event &event) (defined in TsAGE::SceneHandler)TsAGE::SceneHandlerinlineprotectedvirtual
registerHandler() (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
remove() (defined in TsAGE::EventHandler)TsAGE::EventHandlerinlinevirtual
SavedObject() (defined in TsAGE::SavedObject)TsAGE::SavedObject
saveListener(Serializer &ser) (defined in TsAGE::SceneHandler)TsAGE::SceneHandlerstatic
SceneHandler() (defined in TsAGE::SceneHandler)TsAGE::SceneHandler
setAction(Action *action) (defined in TsAGE::EventHandler)TsAGE::EventHandlerinlinevirtual
setAction(Action *action, EventHandler *endHandler,...) (defined in TsAGE::EventHandler)TsAGE::EventHandlervirtual
setupPaletteMaps() (defined in TsAGE::Ringworld2::SceneHandlerExt)TsAGE::Ringworld2::SceneHandlerExt
signal() (defined in TsAGE::EventHandler)TsAGE::EventHandlerinlinevirtual
synchronize(Serializer &s) override (defined in TsAGE::GameHandler)TsAGE::GameHandlervirtual
~EventHandler() override (defined in TsAGE::EventHandler)TsAGE::EventHandlerinline
~GameHandler() override (defined in TsAGE::GameHandler)TsAGE::GameHandler
~SavedObject() override (defined in TsAGE::SavedObject)TsAGE::SavedObject
~Serialisable() (defined in TsAGE::Serialisable)TsAGE::Serialisableinlinevirtual