ScummVM API documentation
resource.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PRINCE_RESOURCE_H
23#define PRINCE_RESOURCE_H
24
25#include "common/stream.h"
26#include "common/memstream.h"
27#include "common/archive.h"
28#include "common/debug-channels.h"
29#include "common/ptr.h"
30
31#include "prince/decompress.h"
32
33namespace Prince {
34
35namespace Resource {
36
37Common::SeekableReadStream *getDecompressedStream(Common::SeekableReadStream *stream);
38
39template <typename T>
40bool loadFromStream(T &resource, Common::SeekableReadStream &stream) {
41 return resource.loadStream(stream);
42}
43
44template<typename T>
45bool loadResource(T *resource, const char *resourceName, bool required) {
46 Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
47 if (!stream_) {
48 if (required)
49 error("Can't load %s", resourceName);
50 return false;
51 }
52
53 Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
54
55 return loadFromStream(*resource, *stream);
56}
57
58template <typename T>
59bool loadResource(Common::Array<T> &array, Common::SeekableReadStream &stream, bool required = true) {
60 T t;
61 while (t.loadFromStream(stream))
62 array.push_back(t);
63
64 return true;
65}
66
67
68template <typename T>
69bool loadResource(Common::Array<T> &array, const char *resourceName, bool required = true) {
70 Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
71 if (!stream_) {
72 if (required)
73 error("Can't load %s", resourceName);
74 return false;
75 }
76
77 Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
78
79 return loadResource(array, *stream, required);
80}
81
82template <typename T>
83bool loadResource(Common::Array<T *> &array, const char *resourceName, bool required = true) {
84
85 Common::SeekableReadStream *stream_(SearchMan.createReadStreamForMember(resourceName));
86 if (!stream_) {
87 if (required)
88 error("Can't load %s", resourceName);
89 return false;
90 }
91
92 Common::ScopedPtr<Common::SeekableReadStream> stream(getDecompressedStream(stream_));
93
94 // FIXME: This is stupid. Maybe loadFromStream should be helper method that returns initialized object
95 while (true) {
96 T* t = new T();
97 if (!t->loadFromStream(*stream)) {
98 delete t;
99 break;
100 }
101 array.push_back(t);
102 }
103 return true;
104}
105
106}
107
108} // End of namespace Prince
109
110#endif
Definition: array.h:52
void push_back(const T &element)
Definition: array.h:181
Definition: stream.h:745
#define SearchMan
Definition: archive.h:498
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1