ScummVM API documentation
cGameEnemy_Spider Member List

This is the complete list of members for cGameEnemy_Spider, including all inherited members.

AddCollideScript(eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) (defined in iGameEntity)iGameEntity
AddDoorBreakCount(float afX) (defined in iGameEnemy)iGameEnemyinline
AddPatrolNode(const tString &asNode, float afTime, const tString &asAnimation) (defined in iGameEnemy)iGameEnemy
AddScript(eGameEntityScriptType aType, const tString &asFunc) (defined in iGameEntity)iGameEntity
AddState(iGameEnemyState *apState) (defined in iGameEnemy)iGameEnemy
AddVar(const tString &asName, int alVal) (defined in iGameEntity)iGameEntity
AddWaitTimeCount(float afX) (defined in iGameEnemy)iGameEnemyinline
Break() (defined in iGameEntity)iGameEntityinline
BreakAction() (defined in iGameEntity)iGameEntityinlinevirtual
CanSeePlayer() (defined in iGameEnemy)iGameEnemy
cGameEnemy_Spider(cInit *apInit, const tString &asName, TiXmlElement *apGameElem) (defined in cGameEnemy_Spider)cGameEnemy_Spider
ChangeState(int alId) (defined in iGameEnemy)iGameEnemy
CheckForDoor() (defined in iGameEnemy)iGameEnemy
CheckForTeamMate(float afMaxDist, bool abCheckIfFighting) (defined in iGameEnemy)iGameEnemy
ClearPatrolNodes() (defined in iGameEnemy)iGameEnemy
CreateSaveData() (defined in iGameEnemy)iGameEnemyvirtual
CreateVar(const tString &asName, int alVal) (defined in iGameEntity)iGameEntity
CurrentPatrolNode() (defined in iGameEnemy)iGameEnemyinline
Damage(float afDamage, int alStrength) (defined in iGameEntity)iGameEntity
DestroyBillboard(cBillboard *apBillboard) (defined in iGameEntity)iGameEntity
DestroyLight(iLight3D *apLight) (defined in iGameEntity)iGameEntity
DestroyParticleSystem(cParticleSystem3D *apPS) (defined in iGameEntity)iGameEntity
ExtraPostSceneDraw() (defined in iGameEnemy)iGameEnemyinlinevirtual
GetAttackMusic() (defined in iGameEnemy)iGameEnemyinline
GetAttackMusicPrio() (defined in iGameEnemy)iGameEnemyinline
GetAttackShape() (defined in cGameEnemy_Spider)cGameEnemy_Spiderinline
GetBody(int alNum) (defined in iGameEntity)iGameEntityinline
GetBodyNum() (defined in iGameEntity)iGameEntityinline
GetBreakMe() (defined in iGameEntity)iGameEntityinline
GetCallbackScript(eGameEntityScriptType aType) (defined in iGameEntity)iGameEntityinline
GetCloseMusic() (defined in iGameEnemy)iGameEnemyinline
GetCloseMusicPrio() (defined in iGameEnemy)iGameEnemyinline
GetCloseMusicStartDist() (defined in iGameEnemy)iGameEnemyinline
GetCloseMusicStopDist() (defined in iGameEnemy)iGameEnemyinline
GetCurrentAnimation() (defined in iGameEnemy)iGameEnemyinline
GetCurrentPatrolNode() (defined in iGameEnemy)iGameEnemyinline
GetCurrentStateId() (defined in iGameEnemy)iGameEnemyinline
GetDescription() (defined in iGameEntity)iGameEntityinline
GetDestroyMe() (defined in iGameEntity)iGameEntityinline
GetDoorBreakCount() (defined in iGameEnemy)iGameEnemyinline
GetDoorChecker() (defined in iGameEnemy)iGameEnemyinline
GetEnemyType() (defined in iGameEnemy)iGameEnemyinline
GetFileName() (defined in iGameEntity)iGameEntityinline
GetGameName() (defined in iGameEntity)iGameEntityinline
GetGroundFinder() (defined in iGameEnemy)iGameEnemyinline
GetHasBeenExamined() (defined in iGameEntity)iGameEntityinline
GetHasInteraction() (defined in iGameEntity)iGameEntityinline
GetHealth() (defined in iGameEntity)iGameEntityinline
GetHitPS() (defined in iGameEnemy)iGameEnemyinline
GetJoint(int alNum) (defined in iGameEntity)iGameEntityinline
GetJointNum() (defined in iGameEntity)iGameEntityinline
GetLastPlayerPos() (defined in iGameEnemy)iGameEnemyinline
GetLight(int alX) (defined in iGameEntity)iGameEntityinline
GetLightNum() (defined in iGameEntity)iGameEntityinline
GetMaxExamineDist() (defined in iGameEntity)iGameEntityinline
GetMaxInteractDist() (defined in iGameEntity)iGameEntityinline
GetMeshEntity() (defined in iGameEntity)iGameEntityinline
GetModelOffsetAngles() (defined in iGameEnemy)iGameEnemyinline
GetMover() (defined in iGameEnemy)iGameEnemyinline
GetName() (defined in iGameEntity)iGameEntityinline
GetOnAttackCallback() (defined in iGameEnemy)iGameEnemyinline
GetOnLoadTransform() (defined in iGameEntity)iGameEntityinline
GetPatrolNode(int alIdx) (defined in iGameEnemy)iGameEnemyinline
GetPatrolNodeNum() (defined in iGameEnemy)iGameEnemyinline
GetPauseControllers() (defined in iGameEntity)iGameEntityinline
GetPauseGravity() (defined in iGameEntity)iGameEntityinline
GetPickCrossHairState(iPhysicsBody *apBody) (defined in iGameEntity)iGameEntityvirtual
GetPickedDistance() (defined in iGameEntity)iGameEntityvirtual
GetPosition() (defined in iGameEnemy)iGameEnemy
GetSaveData() (defined in iGameEntity)iGameEntityinline
GetScriptCommand(eGameEntityScriptType aType) (defined in iGameEntity)iGameEntityprotected
GetShowDescritionOnce() (defined in iGameEntity)iGameEntityinline
GetState(int alId) (defined in iGameEnemy)iGameEnemy
GetSubType() (defined in iGameEntity)iGameEntityinline
GetTempFloat() (defined in iGameEnemy)iGameEnemyinline
GetTempPosition() (defined in iGameEnemy)iGameEnemyinline
GetToughness() (defined in iGameEntity)iGameEntityinline
GetTriggerTypes() (defined in iGameEnemy)iGameEnemyinline
GetTriggerUpdateCount() (defined in iGameEnemy)iGameEnemyinline
GetTriggerUpdateRate() (defined in iGameEnemy)iGameEnemyinline
GetType() (defined in iGameEntity)iGameEntityinline
GetUsesTriggers() (defined in iGameEnemy)iGameEnemyinline
GetVar(const tString &asName) (defined in iGameEntity)iGameEntity
GetWaitTime() (defined in iGameEnemy)iGameEnemyinline
GetWaitTimeCount() (defined in iGameEnemy)iGameEnemyinline
HandleSoundTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy)iGameEnemyprotected
HandleTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy)iGameEnemy
iGameEnemy(cInit *apInit, const tString &asName, TiXmlElement *apGameElem) (defined in iGameEnemy)iGameEnemy
iGameEntity(cInit *apInit, const tString &asName) (defined in iGameEntity)iGameEntity
IncCurrentPatrolNode() (defined in iGameEnemy)iGameEnemyinline
IsActive() (defined in iGameEntity)iGameEntityinline
IsAttracted() (defined in iGameEnemy)iGameEnemyinline
IsFighting() (defined in cGameEnemy_Spider)cGameEnemy_Spidervirtual
IsLoading() (defined in iGameEnemy)iGameEnemyinline
IsSaved() (defined in iGameEntity)iGameEntityinlinevirtual
LineOfSight(const cVector3f &avPos, const cVector3f &avSize) (defined in iGameEnemy)iGameEnemyprotected
LoadBaseProperties(TiXmlElement *apGameElem) (defined in iGameEnemy)iGameEnemy
LoadFromSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy)iGameEnemyvirtual
m_mapCollideCallbacks (defined in iGameEntity)iGameEntityprotected
m_mapVars (defined in iGameEntity)iGameEntityprotected
m_mtxGoalPose (defined in iGameEnemy)iGameEnemyprotected
m_mtxModelOffset (defined in iGameEnemy)iGameEnemyprotected
m_mtxOnLoadTransform (defined in iGameEntity)iGameEntityprotected
m_mtxStartPose (defined in iGameEnemy)iGameEnemyprotected
mbActive (defined in iGameEntity)iGameEntityprotected
mbAlignToGroundNormal (defined in iGameEnemy)iGameEnemyprotected
mbAnimationIsSpeedDependant (defined in iGameEnemy)iGameEnemyprotected
mbAttachMeshToBody (defined in iGameEnemy)iGameEnemyprotected
mbBreakMe (defined in iGameEntity)iGameEntityprotected
mbCanSeePlayer (defined in iGameEnemy)iGameEnemyprotected
mbDestroyMe (defined in iGameEntity)iGameEntityprotected
mbDisappear (defined in iGameEnemy)iGameEnemyprotected
mbDisappearActive (defined in iGameEnemy)iGameEnemyprotected
mbDisappearFreezesRagdoll (defined in iGameEnemy)iGameEnemyprotected
mbFleeFromFlashlight (defined in cGameEnemy_Spider)cGameEnemy_Spider
mbHasBeenActivated (defined in iGameEnemy)iGameEnemyprotected
mbHasBeenExamined (defined in iGameEntity)iGameEntityprotected
mbHasDisappeared (defined in iGameEnemy)iGameEnemyprotected
mbHasInteraction (defined in iGameEntity)iGameEntityprotected
mbIsAttracted (defined in iGameEnemy)iGameEnemyprotected
mbIsSaved (defined in iGameEntity)iGameEntityprotected
mbLoading (defined in iGameEnemy)iGameEnemyprotected
mbOverideMoveState (defined in iGameEnemy)iGameEnemyprotected
mbPathFind (defined in cGameEnemy_Spider)cGameEnemy_Spider
mbPauseControllers (defined in iGameEntity)iGameEntityprotected
mbPauseGravity (defined in iGameEntity)iGameEntityprotected
mbRemoveAttackerOnDisable (defined in iGameEnemy)iGameEnemyprotected
mbSaveLights (defined in iGameEntity)iGameEntityprotected
mbSetFeetAtGroundOnStart (defined in iGameEnemy)iGameEnemyprotected
mbShowDebug (defined in iGameEnemy)iGameEnemyprotected
mbShowDescritionOnce (defined in iGameEntity)iGameEntityprotected
mbTransActive (defined in iGameEntity)iGameEntityprotected
mbTransShadow (defined in iGameEntity)iGameEntityprotected
mbUpdatingCollisionCallbacks (defined in iGameEntity)iGameEntityprotected
mbUsesTriggers (defined in iGameEnemy)iGameEnemyprotected
mDoorCheck (defined in iGameEnemy)iGameEnemyprotected
mfAcceleration (defined in iGameEnemy)iGameEnemyprotected
mfAngleDistTurnMul (defined in iGameEnemy)iGameEnemyprotected
mfAnimationSpeedMul (defined in iGameEnemy)iGameEnemyprotected
mfAttackDamageRange (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackDamageTime (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackDistance (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackForce (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackJumpTime (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMaxDamage (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMaxImpulse (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMaxMass (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMinDamage (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMinImpulse (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfAttackMinMass (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfBodyMass (defined in iGameEnemy)iGameEnemyprotected
mfBreakAngleMul (defined in iGameEnemy)iGameEnemyprotected
mfCalcPlayerHiddenPosCount (defined in iGameEnemy)iGameEnemyprotected
mfCanSeePlayerCount (defined in iGameEnemy)iGameEnemyprotected
mfCheckForPlayerCount (defined in iGameEnemy)iGameEnemyprotected
mfCheckForPlayerRate (defined in iGameEnemy)iGameEnemyprotected
mfCloseMusicStartDist (defined in iGameEnemy)iGameEnemyprotected
mfCloseMusicStopDist (defined in iGameEnemy)iGameEnemyprotected
mfDamageSoundTimer (defined in iGameEnemy)iGameEnemyprotected
mfDeacceleration (defined in iGameEnemy)iGameEnemyprotected
mfDisappearMaxTime (defined in iGameEnemy)iGameEnemyprotected
mfDisappearMinDistance (defined in iGameEnemy)iGameEnemyprotected
mfDisappearMinTime (defined in iGameEnemy)iGameEnemyprotected
mfDisappearTime (defined in iGameEnemy)iGameEnemyprotected
mfDoorBreakCount (defined in iGameEnemy)iGameEnemyprotected
mfFleeMaxDistance (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfFleeMinDistance (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfFOV (defined in iGameEnemy)iGameEnemyprotected
mfFOVXMul (defined in iGameEnemy)iGameEnemyprotected
mfHealth (defined in iGameEntity)iGameEntityprotected
mfHuntForLostPlayerTime (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfHuntFOV (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfHuntMinHearVolume (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfHuntMinSeeChance (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfHuntSpeed (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleFOV (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleMaxWaitLength (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleMinHearVolume (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleMinSeeChance (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleMinWaitLength (defined in cGameEnemy_Spider)cGameEnemy_Spider
mfIdleToMoveLimit (defined in iGameEnemy)iGameEnemyprotected
mFindGround (defined in iGameEnemy)iGameEnemyprotected
mfMaxBackwardSpeed (defined in iGameEnemy)iGameEnemyprotected
mfMaxExamineDist (defined in iGameEntity)iGameEntityprotected
mfMaxForwardSpeed (defined in iGameEnemy)iGameEnemyprotected
mfMaxHealth (defined in iGameEnemy)iGameEnemyprotected
mfMaxInteractDist (defined in iGameEntity)iGameEntityprotected
mfMaxPushMass (defined in iGameEnemy)iGameEnemyprotected
mfMaxSeeDist (defined in iGameEnemy)iGameEnemyprotected
mfMaxTurnSpeed (defined in iGameEnemy)iGameEnemyprotected
mfMinAttackDist (defined in iGameEnemy)iGameEnemyprotected
mfMinBreakAngle (defined in iGameEnemy)iGameEnemyprotected
mfMinStunImpulse (defined in iGameEnemy)iGameEnemyprotected
mfMinStunSpeed (defined in iGameEnemy)iGameEnemyprotected
mfMoveAnimSpeedMul (defined in iGameEnemy)iGameEnemyprotected
mfMoveToLideLimit (defined in iGameEnemy)iGameEnemyprotected
mfObjectCollideStun (defined in iGameEnemy)iGameEnemyprotected
mfPoseCount (defined in iGameEnemy)iGameEnemyprotected
mfPushForce (defined in iGameEnemy)iGameEnemyprotected
mfRunToWalkSpeed (defined in iGameEnemy)iGameEnemyprotected
mfSkipSoundTriggerCount (defined in iGameEnemy)iGameEnemyprotected
mfSpeedMoveAnimMul (defined in iGameEnemy)iGameEnemyprotected
mfStoppedToWalkSpeed (defined in iGameEnemy)iGameEnemyprotected
mfStunDamageMul (defined in iGameEnemy)iGameEnemyprotected
mfTempFloat (defined in iGameEnemy)iGameEnemyprotected
mfTriggerUpdateCount (defined in iGameEnemy)iGameEnemyprotected
mfTriggerUpdateRate (defined in iGameEnemy)iGameEnemyprotected
mfTurnSpeedMoveAnimMul (defined in iGameEnemy)iGameEnemyprotected
mfWaitTime (defined in iGameEnemy)iGameEnemyprotected
mfWaitTimeCount (defined in iGameEnemy)iGameEnemyprotected
mfWalkToRunSpeed (defined in iGameEnemy)iGameEnemyprotected
mfWalkToStoppedSpeed (defined in iGameEnemy)iGameEnemyprotected
mlAttackMusicPrio (defined in iGameEnemy)iGameEnemyprotected
mlAttackStrength (defined in cGameEnemy_Spider)cGameEnemy_Spider
mlCloseMusicPrio (defined in iGameEnemy)iGameEnemyprotected
mlCurrentPatrolNode (defined in iGameEnemy)iGameEnemyprotected
mlCurrentState (defined in iGameEnemy)iGameEnemyprotected
mlMaxPlayerInLOSCount (defined in iGameEnemy)iGameEnemyprotected
mlPlayerInLOSCount (defined in iGameEnemy)iGameEnemyprotected
mlToughness (defined in iGameEntity)iGameEntityprotected
mMoveState (defined in iGameEnemy)iGameEnemyprotected
MoveToPos(const cVector3f &avFeetPos) (defined in cGameEnemy_Spider)cGameEnemy_Spidervirtual
mpAStarAir (defined in iGameEnemy)iGameEnemyprotected
mpAStarGround (defined in iGameEnemy)iGameEnemyprotected
mpCharBody (defined in iGameEntity)iGameEntityprotected
mpCurrentAnimation (defined in iGameEnemy)iGameEnemyprotected
mpInit (defined in iGameEntity)iGameEntityprotected
mpMeshEntity (defined in iGameEntity)iGameEntityprotected
mpMover (defined in iGameEnemy)iGameEnemyprotected
mpNodeContainerAir (defined in iGameEnemy)iGameEnemyprotected
mpNodeContainerGround (defined in iGameEnemy)iGameEnemyprotected
mpSaveData (defined in iGameEntity)iGameEntityprotected
mRayCallback (defined in iGameEnemy)iGameEnemyprotected
msAttackHitSound (defined in cGameEnemy_Spider)cGameEnemy_Spider
msAttackMusic (defined in iGameEnemy)iGameEnemyprotected
msAttackStartSound (defined in cGameEnemy_Spider)cGameEnemy_Spider
msBackwardAnim (defined in iGameEnemy)iGameEnemyprotected
msCloseMusic (defined in iGameEnemy)iGameEnemyprotected
msDeathSound (defined in cGameEnemy_Spider)cGameEnemy_Spider
msDescription (defined in iGameEntity)iGameEntityprotected
msDisappearPS (defined in iGameEnemy)iGameEnemyprotected
msDisappearSound (defined in iGameEnemy)iGameEnemyprotected
msEnemyType (defined in iGameEnemy)iGameEnemyprotected
msFileName (defined in iGameEntity)iGameEntityprotected
msGameName (defined in iGameEntity)iGameEntityprotected
msGroundNodeType (defined in iGameEnemy)iGameEnemyprotected
msHitPS (defined in iGameEnemy)iGameEnemyprotected
msIdleFoundPlayerSound (defined in cGameEnemy_Spider)cGameEnemy_Spider
msKnockDownSound (defined in cGameEnemy_Spider)cGameEnemy_Spider
msName (defined in iGameEntity)iGameEntityprotected
msOnAttackCallback (defined in iGameEnemy)iGameEnemyprotected
msOnDeathCallback (defined in iGameEnemy)iGameEnemyprotected
msRunAnim (defined in iGameEnemy)iGameEnemyprotected
msStoppedAnim (defined in iGameEnemy)iGameEnemyprotected
msSubType (defined in iGameEntity)iGameEntityprotected
msWalkAnim (defined in iGameEnemy)iGameEnemyprotected
mTriggerTypes (defined in iGameEnemy)iGameEnemyprotected
mType (defined in iGameEntity)iGameEntityprotected
mvAttackDamageSize (defined in cGameEnemy_Spider)cGameEnemy_Spider
mvBeams (defined in iGameEntity)iGameEntityprotected
mvBillboards (defined in iGameEntity)iGameEntityprotected
mvBodies (defined in iGameEntity)iGameEntityprotected
mvBodySize (defined in iGameEnemy)iGameEnemyprotected
mvCallbackScripts (defined in iGameEntity)iGameEntityprotected
mvJoints (defined in iGameEntity)iGameEntityprotected
mvLastImpulse (defined in iGameEntity)iGameEntityprotected
mvLastPlayerPos (defined in iGameEnemy)iGameEnemyprotected
mvLights (defined in iGameEntity)iGameEntityprotected
mvModelOffsetAngles (defined in iGameEnemy)iGameEnemyprotected
mvNormalMaterials (defined in iGameEntity)iGameEntityprotected
mvParticleSystems (defined in iGameEntity)iGameEntityprotected
mvPatrolNodes (defined in iGameEnemy)iGameEnemyprotected
mvPreloadedBreakMeshes (defined in iGameEntity)iGameEntityprotected
mvPreloadSounds (defined in iGameEnemy)iGameEnemyprotected
mvRayEndPoses (defined in iGameEnemy)iGameEnemyprotected
mvRayStartPoses (defined in iGameEnemy)iGameEnemyprotected
mvSoundEntities (defined in iGameEntity)iGameEntityprotected
mvStates (defined in iGameEnemy)iGameEnemyprotected
mvTempPosition (defined in iGameEnemy)iGameEnemyprotected
mvTransMaterials (defined in iGameEntity)iGameEntityprotected
OnDamage(float afX) (defined in iGameEnemy)iGameEnemyvirtual
OnDeath(float afX) (defined in iGameEnemy)iGameEnemyvirtual
OnDraw() (defined in iGameEnemy)iGameEnemyvirtual
OnFlashlight(const cVector3f &avPos) (defined in iGameEnemy)iGameEnemy
OnLoad() (defined in cGameEnemy_Spider)cGameEnemy_Spidervirtual
OnPlayerExamine() (defined in iGameEntity)iGameEntityvirtual
OnPlayerGravityCollide(iCharacterBody *apCharBody, cCollideData *apCollideData) (defined in iGameEntity)iGameEntityinlinevirtual
OnPlayerInteract() (defined in iGameEnemy)iGameEnemyvirtual
OnPlayerPick() (defined in iGameEnemy)iGameEnemyvirtual
OnPostLoadScripts() (defined in iGameEnemy)iGameEnemyvirtual
OnPostSceneDraw() (defined in iGameEnemy)iGameEnemyvirtual
OnSetActive(bool abX) (defined in iGameEnemy)iGameEnemyvirtual
OnUpdate(float afTimeStep) (defined in cGameEnemy_Spider)cGameEnemy_Spidervirtual
OnUseItem(cInventoryItem *apItem) (defined in iGameEntity)iGameEntityinlinevirtual
OnWorldExit() (defined in iGameEnemy)iGameEnemyvirtual
OnWorldLoad() (defined in iGameEnemy)iGameEnemyvirtual
PlayAnim(const tString &asName, bool abLoop, float afFadeTime, bool abDependsOnSpeed=false, float afSpeedMul=1.0f, bool abSyncWithPrevFrame=false, bool abOverideMoveState=true) (defined in iGameEnemy)iGameEnemy
PlayerExamine() (defined in iGameEntity)iGameEntity
PlayerInteract() (defined in iGameEntity)iGameEntity
PlayerPick() (defined in iGameEntity)iGameEntity
PlaySound(const tString &asName) (defined in iGameEnemy)iGameEnemy
PreloadModel(const tString &asFile) (defined in iGameEntity)iGameEntityprotected
RemoveCollideScript(eGameCollideScriptType aType, const tString &asFunc) (defined in iGameEntity)iGameEntity
RemoveCollideScriptWithChildEntity(iGameEntity *apEntity) (defined in iGameEntity)iGameEntity
RemoveScript(eGameEntityScriptType aType) (defined in iGameEntity)iGameEntity
SaveToSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy)iGameEnemyvirtual
SetActive(bool abX) (defined in iGameEntity)iGameEntity
SetAttracted(bool abX) (defined in iGameEnemy)iGameEnemyinline
SetBeams(Common::Array< cBeam *> &avBeams) (defined in iGameEntity)iGameEntityinline
SetBillboards(Common::Array< cBillboard *> &avBillboards) (defined in iGameEntity)iGameEntityinline
SetBodies(Common::Array< iPhysicsBody *> &avBodies) (defined in iGameEntity)iGameEntityinline
SetCharBody(iCharacterBody *apCharBody) (defined in iGameEntity)iGameEntityinline
SetCharBody() (defined in iGameEntity)iGameEntityinline
SetCurrentPatrolNode(int alX) (defined in iGameEnemy)iGameEnemyinline
SetDescription(const tWString &asDesc) (defined in iGameEntity)iGameEntityinline
SetDoorBreakCount(float afX) (defined in iGameEnemy)iGameEnemyinline
SetFOV(float afAngle) (defined in iGameEnemy)iGameEnemyinline
SetGameName(const tWString &asName) (defined in iGameEntity)iGameEntityinline
SetHealth(float afHealth) (defined in iGameEntity)iGameEntity
SetJoints(Common::Array< iPhysicsJoint *> &avJoints) (defined in iGameEntity)iGameEntityinline
SetLastImpulse(const cVector3f &avVec) (defined in iGameEntity)iGameEntityinline
SetLastPlayerPos(const cVector3f &avPos) (defined in iGameEnemy)iGameEnemyinline
SetLights(Common::Array< iLight3D *> &avLights) (defined in iGameEntity)iGameEntityinline
SetMaxExamineDist(float afX) (defined in iGameEntity)iGameEntityinline
SetMaxInteractDist(float afX) (defined in iGameEntity)iGameEntityinline
SetMeshEntity(cMeshEntity *apEnity) (defined in iGameEntity)iGameEntityinline
SetOnAttackCallback(const tString &asFunc) (defined in iGameEnemy)iGameEnemyinline
SetOnDeathCallback(const tString &asFunc) (defined in iGameEnemy)iGameEnemyinline
SetOnLoadTransform(const cMatrixf &a_mtxPose) (defined in iGameEntity)iGameEntityinline
SetParticleSystems(Common::Array< cParticleSystem3D *> &avParticleSystems) (defined in iGameEntity)iGameEntityinline
SetPauseControllers(bool abX) (defined in iGameEntity)iGameEntityinline
SetPauseGravity(bool abX) (defined in iGameEntity)iGameEntityinline
SetSaveData(iGameEntity_SaveData *apData) (defined in iGameEntity)iGameEntityinline
SetShowDescritionOnce(bool abX) (defined in iGameEntity)iGameEntityinline
SetSkipSoundTriggerCount(float afX) (defined in iGameEnemy)iGameEnemyinline
SetSoundEntities(Common::Array< cSoundEntity *> &avSoundEntities) (defined in iGameEntity)iGameEntityinline
SetSoundEntity(cSoundEntity *apSound) (defined in iGameEntity)iGameEntity
SetTempFloat(float afX) (defined in iGameEnemy)iGameEnemyinline
SetTempPosition(const cVector3f &avPos) (defined in iGameEnemy)iGameEnemyinline
SetToughness(int alX) (defined in iGameEntity)iGameEntityinline
SetTransActive(bool abX) (defined in iGameEntity)iGameEntity
SetTriggerUpdateCount(float afX) (defined in iGameEnemy)iGameEnemyinline
Setup(cWorld3D *apWorld) (defined in iGameEnemy)iGameEnemy
SetupBody() (defined in iGameEnemy)iGameEnemy
SetupSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEntity)iGameEntityvirtual
SetUpTransMaterials() (defined in iGameEntity)iGameEntity
SetUsesTriggers(bool abX) (defined in iGameEnemy)iGameEnemyinline
SetVar(const tString &asName, int alVal) (defined in iGameEntity)iGameEntity
SetWaitTime(float afX) (defined in iGameEnemy)iGameEnemyinline
SetWaitTimeCount(float afX) (defined in iGameEnemy)iGameEnemyinline
ShowPlayer(const cVector3f &avPlayerFeetPos) (defined in cGameEnemy_Spider)cGameEnemy_Spidervirtual
Update(float afTimeStep) (defined in iGameEnemy)iGameEnemyvirtual
UpdateAnimations(float afTimeStep) (defined in iGameEnemy)iGameEnemyprotected
UpdateCheckForPlayer(float afTimeStep) (defined in iGameEnemy)iGameEnemyprotected
UpdateEnemyPose(float afTimeStep) (defined in iGameEnemy)iGameEnemyprotected
UseMoveStateAnimations() (defined in iGameEnemy)iGameEnemy
~cGameEnemy_Spider() (defined in cGameEnemy_Spider)cGameEnemy_Spider
~iGameEnemy(void) (defined in iGameEnemy)iGameEnemyvirtual
~iGameEntity() (defined in iGameEntity)iGameEntityvirtual