22 #ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H 23 #define TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H 25 #if defined(USE_TINYGL) 27 #include "tetraedge/game/characters_shadow.h" 33 class CharactersShadowTinyGL :
public CharactersShadow {
35 CharactersShadowTinyGL() {};
37 void draw(InGameScene *scene)
override;
40 virtual void createInternal()
override;
41 virtual void createTextureInternal(InGameScene *scene)
override;
42 virtual void deleteTexture()
override;
50 #endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_TINYGL_H Definition: detection.h:27