ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SAGA2_DETECTION_H
23#define SAGA2_DETECTION_H
24
25namespace Saga2 {
26
27enum GameIds {
28 GID_DINO,
29 GID_FTA2
30};
31
32enum GameFileTypes {
33 GAME_RESOURCEFILE = 1 << 0, // Game resources
34 GAME_SCRIPTFILE = 1 << 1, // Game scripts
35 GAME_SOUNDFILE = 1 << 2, // SFX, voices and MIDI music
36 GAME_VOICEFILE = 1 << 3, // Voices
37 GAME_IMAGEFILE = 1 << 4, // Game images
38 GAME_OBJRESOURCEFILE = 1 << 5, // Game object data
39 GAME_EXECUTABLE = 1 << 6
40};
41
43 AD_GAME_DESCRIPTION_HELPERS(desc);
44
46
47 int gameId;
48};
49
50} // End of namespace Saga2
51
52#endif // SAGA2_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:42