ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SAGA2_DETECTION_H
23 #define SAGA2_DETECTION_H
24 
25 namespace Saga2 {
26 
27 enum GameIds {
28  GID_DINO,
29  GID_FTA2
30 };
31 
32 enum GameFileTypes {
33  GAME_RESOURCEFILE = 1 << 0, // Game resources
34  GAME_SCRIPTFILE = 1 << 1, // Game scripts
35  GAME_SOUNDFILE = 1 << 2, // SFX, voices and MIDI music
36  GAME_VOICEFILE = 1 << 3, // Voices
37  GAME_IMAGEFILE = 1 << 4, // Game images
38  GAME_OBJRESOURCEFILE = 1 << 5, // Game object data
39  GAME_EXECUTABLE = 1 << 6
40 };
41 
43  AD_GAME_DESCRIPTION_HELPERS(desc);
44 
45  ADGameDescription desc;
46 
47  int gameId;
48 };
49 
50 } // End of namespace Saga2
51 
52 #endif // SAGA2_DETECTION_H
Definition: advancedDetector.h:163
Definition: actor.h:32
Definition: detection.h:42