ScummVM API documentation
Grim::GfxTinyGL Member List

This is the complete list of members for Grim::GfxTinyGL, including all inherited members.

_currentPos (defined in Grim::GfxBase)Grim::GfxBaseprotected
_currentRot (defined in Grim::GfxBase)Grim::GfxBaseprotected
_currentShadowArray (defined in Grim::GfxBase)Grim::GfxBaseprotected
_dimLevel (defined in Grim::GfxBase)Grim::GfxBaseprotected
_gameHeight (defined in Grim::GfxBase)Grim::GfxBaseprotectedstatic
_gameWidth (defined in Grim::GfxBase)Grim::GfxBaseprotectedstatic
_globalHeight (defined in Grim::GfxBase)Grim::GfxBaseprotectedstatic
_globalScaleH (defined in Grim::GfxBase)Grim::GfxBaseprotected
_globalScaleW (defined in Grim::GfxBase)Grim::GfxBaseprotected
_globalWidth (defined in Grim::GfxBase)Grim::GfxBaseprotectedstatic
_numSpecialtyTextures (defined in Grim::GfxBase)Grim::GfxBaseprotectedstatic
_renderBitmaps (defined in Grim::GfxBase)Grim::GfxBaseprotected
_renderZBitmaps (defined in Grim::GfxBase)Grim::GfxBaseprotected
_scaleH (defined in Grim::GfxBase)Grim::GfxBaseprotected
_scaleW (defined in Grim::GfxBase)Grim::GfxBaseprotected
_screenHeight (defined in Grim::GfxBase)Grim::GfxBaseprotected
_screenWidth (defined in Grim::GfxBase)Grim::GfxBaseprotected
_shadowColorB (defined in Grim::GfxBase)Grim::GfxBaseprotected
_shadowColorG (defined in Grim::GfxBase)Grim::GfxBaseprotected
_shadowColorR (defined in Grim::GfxBase)Grim::GfxBaseprotected
_shadowModeActive (defined in Grim::GfxBase)Grim::GfxBaseprotected
_specialtyTextures (defined in Grim::GfxBase)Grim::GfxBaseprotected
clearDepthBuffer() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
clearScreen() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
clearShadowMode() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
copyStoredToDisplay() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
createBitmap(BitmapData *bitmap) overrideGrim::GfxTinyGLvirtual
createEMIModel(EMIModel *model) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
createFont(Font *font) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
createMesh(Mesh *mesh) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
createScreenshotBitmap(Graphics::Surface *src, int w, int h, bool flipOrientation) (defined in Grim::GfxBase)Grim::GfxBaseprotected
createSpecialtyTexture(uint id, const uint8 *data, int width, int height) (defined in Grim::GfxBase)Grim::GfxBasevirtual
createSpecialtyTextureFromScreen(uint id, uint8 *data, int x, int y, int width, int height) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLprotectedvirtual
createTextObject(TextObject *text) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
createTexture(Texture *texture, const uint8 *data, const CMap *cmap, bool clamp) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
destroyBitmap(BitmapData *bitmap) overrideGrim::GfxTinyGLvirtual
destroyEMIModel(EMIModel *model) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
destroyFont(Font *font) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
destroyMesh(const Mesh *mesh) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
destroyShadow(Shadow *shadow) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
destroyTextObject(TextObject *text) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
destroyTexture(Texture *texture) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
dimRegion(int x, int y, int w, int h, float level) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
dimScreen() overrideGrim::GfxTinyGLvirtual
disableLights() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawBitmap(const Bitmap *bitmap, int x, int y, uint32 layer) overrideGrim::GfxTinyGLvirtual
drawDimPlane() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawEmergString(int x, int y, const char *text, const Color &fgColor) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawEMIModelFace(const EMIModel *model, const EMIMeshFace *face) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawLine(const PrimitiveObject *primitive) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawMesh(const Mesh *mesh) (defined in Grim::GfxBase)Grim::GfxBasevirtual
drawModelFace(const Mesh *mesh, const MeshFace *face) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawMovieFrame(int offsetX, int offsetY) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawOverlay(const Overlay *overlay) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
drawPolygon(const PrimitiveObject *primitive) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawRectangle(const PrimitiveObject *primitive) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawShadowPlanes() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawSprite(const Sprite *sprite) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
drawTextObject(const TextObject *text) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
enableLights() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
finishActorDraw() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
flipBuffer(bool opportunistic=false) overrideGrim::GfxTinyGLvirtual
getActorScreenBBox(const Actor *actor, Common::Point &p1, Common::Point &p2) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getModelView() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getMovieFormat() const override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getProjection() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getScreenBoundingBox(const Mesh *model, int *x1, int *y1, int *x2, int *y2) overrideGrim::GfxTinyGLvirtual
getScreenBoundingBox(const EMIModel *model, int *x1, int *y1, int *x2, int *y2) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getScreenHeight() (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
getScreenshot(int w, int h, bool useStored) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getScreenWidth() (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
getShadowColor(byte *r, byte *g, byte *b) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
getSpecialtyTexturePtr(uint id) (defined in Grim::GfxBase)Grim::GfxBaseinline
getSpecialtyTexturePtr(Common::String name) (defined in Grim::GfxBase)Grim::GfxBase
getVideoDeviceName() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
GfxBase() (defined in Grim::GfxBase)Grim::GfxBase
GfxTinyGL() (defined in Grim::GfxTinyGL)Grim::GfxTinyGL
irisAroundRegion(int x1, int y1, int x2, int y2) overrideGrim::GfxTinyGLvirtual
isHardwareAccelerated() overrideGrim::GfxTinyGLvirtual
isShadowModeActive() (defined in Grim::GfxBase)Grim::GfxBasevirtual
loadEmergFont() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
makeLookMatrix(const Math::Vector3d &pos, const Math::Vector3d &interest, const Math::Vector3d &up) (defined in Grim::GfxBase)Grim::GfxBasestatic
makeProjMatrix(float fov, float nclip, float fclip) (defined in Grim::GfxBase)Grim::GfxBasestatic
makeScreenTextures() (defined in Grim::GfxBase)Grim::GfxBasevirtual
positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest, float roll) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
positionCamera(const Math::Vector3d &pos, const Math::Matrix4 &rot) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
prepareMovieFrame(Graphics::Surface *frame) overrideGrim::GfxTinyGLvirtual
prepareMovieFrame(Graphics::Surface *frame, const byte *palette) (defined in Grim::GfxBase)Grim::GfxBasevirtual
releaseMovieFrame() overrideGrim::GfxTinyGLvirtual
renderBitmaps(bool render) (defined in Grim::GfxBase)Grim::GfxBasevirtual
renderZBitmaps(bool render) (defined in Grim::GfxBase)Grim::GfxBasevirtual
restoreState(SaveGame *state) (defined in Grim::GfxBase)Grim::GfxBasevirtual
rotateViewpoint(const Math::Angle &angle, const Math::Vector3d &axis) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
rotateViewpoint(const Math::Matrix4 &matrix) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
saveState(SaveGame *state) (defined in Grim::GfxBase)Grim::GfxBasevirtual
selectTexture(const Texture *texture) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
set3DMode() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setBlendMode(bool additive) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setDimLevel(float dimLevel) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
setShadow(Shadow *shadow) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setShadowColor(byte r, byte g, byte b) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setShadowMode() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setupCameraFrustum(float fov, float nclip, float fclip) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setupLight(Light *light, int lightId) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
setupScreen(int screenW, int screenH) overrideGrim::GfxTinyGLvirtual
startActorDraw(const Actor *actor) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
storeDisplay() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
supportsShaders() overrideGrim::GfxTinyGLvirtual
translateViewpoint(const Math::Vector3d &vec) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
translateViewpointFinish() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
translateViewpointStart() override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
turnOffLight(int lightId) override (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual
type (defined in Grim::GfxBase)Grim::GfxBase
updateEMIModel(const EMIModel *model) (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
~GfxBase() (defined in Grim::GfxBase)Grim::GfxBaseinlinevirtual
~GfxTinyGL() (defined in Grim::GfxTinyGL)Grim::GfxTinyGLvirtual