22 #ifndef QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H 23 #define QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H 25 #include "qdengine/system/graphics/gr_dispatcher.h" 40 VIEW_STATIC_ANIMATIONS,
41 VIEW_START_ANIMATIONS,
48 preview_mode_t preview_mode()
const {
51 void set_preview_mode(preview_mode_t md) {
57 uint32 back_color()
const {
60 void set_back_color(uint32 col) {
64 uint32 grid_color()
const {
67 void set_grid_color(uint32 col) {
71 int camera_angle()
const {
74 void set_camera_angle(
int ang);
77 void set_camera_focus(
float f);
79 int cell_size()
const {
82 void set_cell_size(
int sz);
84 float personage_speed()
const {
85 return _personage_speed;
87 void set_personage_speed(
float sp) {
88 _personage_speed = sp;
91 float personage_height()
const {
92 return _personage_height;
94 void set_personage_height(
float h) {
95 _personage_height = h;
98 int direction()
const {
101 bool set_direction(
int dir);
103 bool set_phase(
float phase);
109 void quant(
float tm);
123 float _personage_speed;
124 float _personage_height;
143 preview_mode_t _preview_mode;
150 #endif // QDENGINE_QDCORE_ANIMATION_SET_PREVIEW_H Definition: gr_dispatcher.h:84
Definition: qd_animation_set.h:34
Базовый класс для игровых ресурсов.
Definition: console.h:28
Анимация.
Definition: qd_animation.h:57
Превью походки.
Definition: qd_animation_set_preview.h:36
Definition: qd_camera.h:122