ScummVM API documentation
transport.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_TRANSPORT_H
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#define TITANIC_TRANSPORT_H
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#include "titanic/npcs/mobile.h"
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namespace
Titanic
{
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class
CTransport
:
public
CMobile
{
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DECLARE_MESSAGE_MAP;
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public
:
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CString
_string1;
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CString
_string2;
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public
:
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CLASSDEF;
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CTransport
();
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void
save
(
SimpleFile
*file,
int
indent)
override
;
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void
load
(
SimpleFile
*file)
override
;
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};
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}
// End of namespace Titanic
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#endif
/* TITANIC_TRANSPORT_H */
Titanic::CTransport
Definition:
transport.h:29
Titanic::CTransport::save
void save(SimpleFile *file, int indent) override
Titanic::CTransport::load
void load(SimpleFile *file) override
Titanic::SimpleFile
Definition:
simple_file.h:49
Titanic
Definition:
arm.h:30
Titanic::CString
Definition:
string.h:40
Titanic::CMobile
Definition:
mobile.h:29
engines
titanic
game
transport
transport.h
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