ScummVM API documentation
imageeffect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_IMAGEEFFECT_H
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#define CRAB_IMAGEEFFECT_H
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#include "crab/image/ImageManager.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
anim {
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struct
ImageEffect
:
public
Vector2i
{
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ImageKey _img;
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bool
_visible;
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ImageEffect
() {
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_visible =
false
;
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_img = 0;
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}
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void
load(rapidxml::xml_node<char> *node);
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void
draw(
const
int
&xOffset,
const
int
&yOffset);
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};
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}
// End of namespace anim
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_IMAGEEFFECT_H
Crab::pyrodactyl::anim::ImageEffect
Definition:
imageeffect.h:40
Crab
Definition:
moveeffect.h:37
Crab::Vector2D< int >
engines
crab
animation
imageeffect.h
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