ScummVM API documentation
imageeffect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_IMAGEEFFECT_H
32 #define CRAB_IMAGEEFFECT_H
33 
34 #include "crab/image/ImageManager.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace anim {
40 struct ImageEffect : public Vector2i {
41  ImageKey _img;
42  bool _visible;
43 
44  ImageEffect() {
45  _visible = false;
46  _img = 0;
47  }
48 
49  void load(rapidxml::xml_node<char> *node);
50  void draw(const int &xOffset, const int &yOffset);
51 };
52 } // End of namespace anim
53 } // End of namespace pyrodactyl
54 
55 } // End of namespace Crab
56 
57 #endif // CRAB_IMAGEEFFECT_H
Definition: imageeffect.h:40
Definition: moveeffect.h:37