ScummVM API documentation
cGameEnemyState_Dog_Idle Member List

This is the complete list of members for cGameEnemyState_Dog_Idle, including all inherited members.

cGameEnemyState_Dog_Idle(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in cGameEnemyState_Dog_Idle)cGameEnemyState_Dog_Idleinline
GetId() (defined in iGameEnemyState)iGameEnemyStateinline
GetPreviousState() (defined in iGameEnemyState)iGameEnemyStateinline
iGameEnemyState(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState)iGameEnemyState
iGameEnemyState_Dog_Base(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Base
mlId (defined in iGameEnemyState)iGameEnemyStateprotected
mlPreviousState (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemy (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemyDog (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseprotected
mpInit (defined in iGameEnemyState)iGameEnemyStateprotected
mpMover (defined in iGameEnemyState)iGameEnemyStateprotected
mpPlayer (defined in iGameEnemyState)iGameEnemyStateprotected
OnAnimationOver(const tString &asAnimName) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnDeath(float afDamage) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnDraw() (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnEnterState(iGameEnemyState *apPrevState) (defined in cGameEnemyState_Dog_Idle)cGameEnemyState_Dog_Idlevirtual
OnFlashlight(const cVector3f &avPosition) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnHearNoise(const cVector3f &avPosition, float afVolume) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnLeaveState(iGameEnemyState *apNextState) (defined in cGameEnemyState_Dog_Idle)cGameEnemyState_Dog_Idlevirtual
OnPostSceneDraw() (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Baseinlinevirtual
OnSeePlayer(const cVector3f &avPosition, float afChance) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnTakeHit(float afDamage) (defined in iGameEnemyState_Dog_Base)iGameEnemyState_Dog_Basevirtual
OnUpdate(float afTimeStep) (defined in cGameEnemyState_Dog_Idle)cGameEnemyState_Dog_Idlevirtual
SetPreviousState(int alX) (defined in iGameEnemyState)iGameEnemyStateinline
~iGameEnemyState()=default (defined in iGameEnemyState)iGameEnemyStatevirtual