ScummVM API documentation
Macs2::GameObjects Member List

This is the complete list of members for Macs2::GameObjects, including all inherited members.

_objectNames (defined in Macs2::GameObjects)Macs2::GameObjects
_objects (defined in Macs2::GameObjects)Macs2::GameObjects
_singleton (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >protectedstatic
destroy() (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >inlinestatic
getObjectByIndex(uint16 index) (defined in Macs2::GameObjects)Macs2::GameObjectsstatic
getProtagonistObject() (defined in Macs2::GameObjects)Macs2::GameObjectsstatic
hasInstance() (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >inlinestatic
init() (defined in Macs2::GameObjects)Macs2::GameObjects
instance() (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >inlinestatic
isNpcIndex(uint16 objectIndex)Macs2::GameObjectsstatic
readGameObjectStrings(uint16 index, Common::MemoryReadStream *fileStream) (defined in Macs2::GameObjects)Macs2::GameObjectsstatic
Singleton() (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >inlineprotected
SingletonBaseType typedef (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >protected
~Singleton() (defined in Common::Singleton< GameObjects >)Common::Singleton< GameObjects >inlineprotectedvirtual