ScummVM API documentation
Macs2::GameObjects Member List
This is the complete list of members for
Macs2::GameObjects
, including all inherited members.
_objectNames
(defined in
Macs2::GameObjects
)
Macs2::GameObjects
_objects
(defined in
Macs2::GameObjects
)
Macs2::GameObjects
_singleton
(defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
protected
static
destroy
() (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
inline
static
getObjectByIndex
(uint16 index) (defined in
Macs2::GameObjects
)
Macs2::GameObjects
static
getProtagonistObject
() (defined in
Macs2::GameObjects
)
Macs2::GameObjects
static
hasInstance
() (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
inline
static
init
() (defined in
Macs2::GameObjects
)
Macs2::GameObjects
instance
() (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
inline
static
isNpcIndex
(uint16 objectIndex)
Macs2::GameObjects
static
readGameObjectStrings
(uint16 index, Common::MemoryReadStream *fileStream) (defined in
Macs2::GameObjects
)
Macs2::GameObjects
static
Singleton
() (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
inline
protected
SingletonBaseType
typedef (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
protected
~Singleton
() (defined in
Common::Singleton< GameObjects >
)
Common::Singleton< GameObjects >
inline
protected
virtual
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