ScummVM API documentation
puzzle_coffre.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_PUZZLE_COFFRE_H
23 #define TETRAEDGE_GAME_PUZZLE_COFFRE_H
24 
25 #include "tetraedge/te/te_3d_object2.h"
26 
27 namespace Tetraedge {
28 
29 // Note: this puzzle exists in the game code but seems never used?
30 
31 class PuzzleCoffre : public Te3DObject2 {
32 public:
33  PuzzleCoffre();
34 
35  void wakeUp();
36 
37  // TODO add public members
38 
39 private:
40  // TODO add private members
41 
42 };
43 
44 } // end namespace Tetraedge
45 
46 #endif // TETRAEDGE_GAME_PUZZLE_COFFRE_H
Definition: detection.h:27
Definition: puzzle_coffre.h:31
Definition: te_3d_object2.h:36