ScummVM API documentation
map51.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP51_H
23 #define MM1_MAPS_MAP51_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map51 : public Map {
32  typedef void (Map51:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special05();
39  void special06();
40  void special07();
41  void special08();
42  void special09();
43  void special10();
44  void special11();
45  void special12();
46  void special13();
47  void special14();
48  void special17();
49  void special18();
50  void special19();
51 
52  const SpecialFn SPECIAL_FN[20] = {
53  &Map51::special00,
54  &Map51::special01,
55  &Map51::special02,
56  &Map51::special03,
57  &Map51::special01,
58  &Map51::special05,
59  &Map51::special06,
60  &Map51::special07,
61  &Map51::special08,
62  &Map51::special09,
63  &Map51::special10,
64  &Map51::special11,
65  &Map51::special12,
66  &Map51::special13,
67  &Map51::special14,
68  &Map51::special01,
69  &Map51::special01,
70  &Map51::special17,
71  &Map51::special18,
72  &Map51::special19
73  };
74 public:
75  Map51() : Map(51, "pp2", 0x701, 3, "Building of Gold 2") {}
76 
80  void special() override;
81 };
82 
83 } // namespace Maps
84 } // namespace MM1
85 } // namespace MM
86 
87 #endif
Definition: map51.h:31
Definition: map.h:97
Definition: detection.h:27
void special() override