ScummVM API documentation
EffectManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
23 #define QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
24 
25 #include "qdengine/minigames/adv/RunTime.h"
26 #include "qdengine/minigames/adv/HoldData.h"
27 
28 namespace QDEngine {
29 
30 enum EffectType {
31  EFFECT_1,
32  EFFECT_COUNT
33 };
34 
36 public:
38  ~EffectManager();
39 
40  void quant(float dt);
41 
42  void start(EffectType id);
43  void stop(EffectType id);
44 
45 private:
46  EffectType _current;
47  EffectManagerData _data;
48  float _phaseTime;
49  float _effectTime;
50  float _phaseSpeed;
51 
52  float _effectTimer;
53  float _phaseTimer;
54  QDObject _effect;
55 
56  MinigameManager *_runtime;
57 };
58 
59 } // namespace QDEngine
60 
61 #endif // QDENGINE_MINIGAMES_ADV_EFFECT_MANAGER_H
Definition: RunTime.h:49
Definition: common.h:34
Definition: HoldData.h:28
Definition: RunTime.h:94
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: EffectManager.h:35