ScummVM API documentation
read_player_controller.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef ULTIMA4_CONTROLLERS_READ_PLAYER_CONTROLLER_H
23 #define ULTIMA4_CONTROLLERS_READ_PLAYER_CONTROLLER_H
24 
25 #include "ultima/ultima4/controllers/read_choice_controller.h"
26 
27 namespace Ultima {
28 namespace Ultima4 {
29 
34 public:
37  bool keyPressed(int key) override;
38 
39  int getPlayer();
40  int waitFor() override;
41 };
42 
43 } // End of namespace Ultima4
44 } // End of namespace Ultima
45 
46 #endif
Definition: read_choice_controller.h:34
Definition: detection.h:27
Definition: read_player_controller.h:33
bool keyPressed(int key) override