_requiredGems (defined in MM::MM1::Game::SpellCasting) | MM::MM1::Game::SpellCasting | protected |
_requiredSp (defined in MM::MM1::Game::SpellCasting) | MM::MM1::Game::SpellCasting | protected |
_spellIndex (defined in MM::MM1::Game::SpellCasting) | MM::MM1::Game::SpellCasting | protected |
_spellState (defined in MM::MM1::Game::SpellCasting) | MM::MM1::Game::SpellCasting | protected |
applyItemBonus(int id, int value) | MM::MM1::Game::UseItem | |
canCast() const | MM::MM1::Game::SpellCasting | inline |
combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) | MM::MM1::Game::UseItem | |
getSpellError() const | MM::MM1::Game::SpellCasting | |
getSpellIndex(const Character *chr, int lvl, int num) | MM::MM1::Game::SpellCasting | static |
getSpellLevelNum(int spellIndex, int &lvl, int &num) | MM::MM1::Game::SpellCasting | static |
getSpellState() const | MM::MM1::Game::SpellCasting | inline |
hasCharTarget() const | MM::MM1::Game::SpellCasting | |
isInCombat() const | MM::MM1::Game::SpellCasting | protected |
isMagicAllowed() const | MM::MM1::Game::SpellCasting | |
nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped) | MM::MM1::Game::UseItem | |
setSpell(const Character *chr, int lvl, int num) | MM::MM1::Game::SpellCasting | |
setSpell(int spellIndex, int requiredSp, int requiredGems) | MM::MM1::Game::SpellCasting | |