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watchmaker.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_WATCHMAKER_H
23 #define WATCHMAKER_WATCHMAKER_H
24 
25 #include "engines/engine.h"
26 
27 #include "common/platform.h"
28 #include "common/queue.h"
29 #include "common/rect.h"
30 #include "common/str.h"
31 
32 #include "audio/mixer.h"
33 
34 struct ADGameDescription;
35 
36 namespace Watchmaker {
37 
38 class Console;
39 
40 class WatchmakerGame : public Engine {
41 public:
42  WatchmakerGame(OSystem *syst, const ADGameDescription *gameDesc);
43  ~WatchmakerGame() override;
44 
45  Common::Error run() override;
46 
47  // Detection related functions
48  const ADGameDescription *_gameDescription;
49  const char *getGameId() const;
50  Common::Platform getPlatform() const;
51 private:
52  Console *_console;
53 };
54 } // End of namespace Watchmaker
55 
56 #endif
Definition: 2d_stuff.h:30
Definition: error.h:84
Definition: advancedDetector.h:163
Definition: watchmaker.h:40
Definition: console.h:29
Definition: system.h:161
Common::Error run() override
Definition: engine.h:144
Platform
Definition: platform.h:46