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do_sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_DO_SOUND_H
23 #define WATCHMAKER_DO_SOUND_H
24 
25 #include "watchmaker/game.h"
26 
27 namespace Watchmaker {
28 
29 bool InitMusic();
30 bool StartSound(WGame &game, int32 index);
31 bool StartStepSound(WGame &game, t3dV3F *pos, uint8 side);
32 bool StopSound(int32 index);
33 bool StopSounds();
34 bool StopMusic();
35 bool StartSpeech(WGame &game, int32 n);
36 bool PlayMusic(int32 index, uint32 FadeOutTime, uint32 FadeInTime);
37 
38 } // End of namespace Watchmaker
39 
40 #endif // WATCHMAKER_DO_SOUND_H
Definition: 2d_stuff.h:30