22 #ifndef WATCHMAKER_DO_SOUND_H 23 #define WATCHMAKER_DO_SOUND_H 25 #include "watchmaker/game.h" 30 bool StartSound(WGame &game, int32 index);
31 bool StartStepSound(WGame &game, t3dV3F *pos, uint8 side);
32 bool StopSound(int32 index);
35 bool StartSpeech(WGame &game, int32 n);
36 bool PlayMusic(int32 index, uint32 FadeOutTime, uint32 FadeInTime);
40 #endif // WATCHMAKER_DO_SOUND_H Definition: 2d_stuff.h:30