ScummVM API documentation
script_mouse.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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11  *
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // Wrapper around script "Mouse" struct, managing access to its variables.
25 //
26 //=============================================================================
27 #ifndef AGS_ENGINE_DYNOBJ__SCRIPTMOUSE_H
28 #define AGS_ENGINE_DYNOBJ__SCRIPTMOUSE_H
29 
30 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
31 
32 namespace AGS3 {
33 
34 struct ScriptMouse : public AGSCCStaticObject {
35  int x;
36  int y;
37 
38  int32_t ReadInt32(void *address, intptr_t offset) override;
39  void WriteInt32(void *address, intptr_t offset, int32_t val) override;
40 };
41 
42 } // namespace AGS3
43 
44 #endif
Definition: cc_ags_dynamic_object.h:108
Definition: script_mouse.h:34
Definition: ags.h:40