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shadow_volume_opengl.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_H
29 #define WINTERMUTE_SHADOW_VOLUME_OPENGL_H
30 
31 #include "engines/wintermute/base/gfx/3dshadow_volume.h"
32 
33 #if defined(USE_OPENGL_GAME)
34 
35 namespace Wintermute {
36 
37 class ShadowVolumeOpenGL : public ShadowVolume {
38 public:
39  ShadowVolumeOpenGL(BaseGame *inGame);
40  virtual ~ShadowVolumeOpenGL();
41 
42  bool renderToStencilBuffer() override;
43  bool renderToScene() override;
44 
45 private:
46  bool render();
47  ShadowVertex _shadowMask[4]{};
48  bool initMask() override;
49 };
50 
51 } // namespace Wintermute
52 
53 #endif // defined(USE_OPENGL_GAME)
54 
55 #endif
Definition: achievements_tables.h:27