28 #ifndef WINTERMUTE_SHADOW_VOLUME_OPENGL_H 29 #define WINTERMUTE_SHADOW_VOLUME_OPENGL_H 31 #include "engines/wintermute/base/gfx/3dshadow_volume.h" 33 #if defined(USE_OPENGL_GAME) 37 class ShadowVolumeOpenGL :
public ShadowVolume {
39 ShadowVolumeOpenGL(BaseGame *inGame);
40 virtual ~ShadowVolumeOpenGL();
42 bool renderToStencilBuffer()
override;
43 bool renderToScene()
override;
47 ShadowVertex _shadowMask[4]{};
48 bool initMask()
override;
53 #endif // defined(USE_OPENGL_GAME) Definition: achievements_tables.h:27