ScummVM API documentation
create_character.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA0_VIEWS_CREATE_CHARACTER_H
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#define ULTIMA0_VIEWS_CREATE_CHARACTER_H
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#include "ultima/ultima0/views/view.h"
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namespace
Ultima
{
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namespace
Ultima0 {
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namespace
Views {
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class
CreateCharacter
:
public
View
{
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private
:
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enum
Mode { LUCKY_NUMBER, LEVEL, STATS, CLASS };
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Mode _mode = LUCKY_NUMBER;
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Common::String
_input;
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void
characterDone();
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public
:
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CreateCharacter
() :
View
(
"CreateCharacter"
) {}
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~
CreateCharacter
()
override
{}
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bool
msgFocus(
const
FocusMessage
&msg)
override
;
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void
draw
()
override
;
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bool
msgKeypress(
const
KeypressMessage
&msg)
override
;
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bool
msgAction(
const
ActionMessage
&msg)
override
;
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};
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}
// namespace Views
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}
// namespace Ultima0
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}
// namespace Ultima
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#endif
Common::String
Definition:
str.h:59
Ultima::Ultima0::FocusMessage
Definition:
messages.h:37
Ultima::Ultima0::Views::CreateCharacter::draw
void draw() override
Ultima
Definition:
detection.h:27
Ultima::Ultima0::ActionMessage
Definition:
messages.h:122
Ultima::Ultima0::Views::View
Definition:
view.h:42
Ultima::Ultima0::KeypressMessage
Definition:
messages.h:50
Ultima::Ultima0::Views::CreateCharacter
Definition:
create_character.h:31
engines
ultima
ultima0
views
create_character.h
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