ScummVM API documentation
create_character.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA0_VIEWS_CREATE_CHARACTER_H
23 #define ULTIMA0_VIEWS_CREATE_CHARACTER_H
24 
25 #include "ultima/ultima0/views/view.h"
26 
27 namespace Ultima {
28 namespace Ultima0 {
29 namespace Views {
30 
31 class CreateCharacter : public View {
32 private:
33  enum Mode { LUCKY_NUMBER, LEVEL, STATS, CLASS };
34  Mode _mode = LUCKY_NUMBER;
35  Common::String _input;
36 
37  void characterDone();
38 
39 public:
40  CreateCharacter() : View("CreateCharacter") {}
41  ~CreateCharacter() override {}
42 
43  bool msgFocus(const FocusMessage &msg) override;
44  void draw() override;
45  bool msgKeypress(const KeypressMessage &msg) override;
46  bool msgAction(const ActionMessage &msg) override;
47 };
48 
49 } // namespace Views
50 } // namespace Ultima0
51 } // namespace Ultima
52 
53 #endif
Definition: str.h:59
Definition: messages.h:37
Definition: detection.h:27
Definition: messages.h:122
Definition: view.h:42
Definition: messages.h:50
Definition: create_character.h:31