This is the complete list of members for Sword1::Sound, including all inherited members.
_fxCount (defined in Sword1::Sound) | Sword1::Sound | |
_fxFadeVolume (defined in Sword1::Sound) | Sword1::Sound | |
_fxFadingFlag (defined in Sword1::Sound) | Sword1::Sound | |
_fxFadingRate (defined in Sword1::Sound) | Sword1::Sound | |
_fxSampleBusy (defined in Sword1::Sound) | Sword1::Sound | |
_mixer (defined in Sword1::Sound) | Sword1::Sound | |
_musicFadeVolume (defined in Sword1::Sound) | Sword1::Sound | |
_soundMutex (defined in Sword1::Sound) | Sword1::Sound | |
_speechSample (defined in Sword1::Sound) | Sword1::Sound | |
_volFX (defined in Sword1::Sound) | Sword1::Sound | |
_volMusic (defined in Sword1::Sound) | Sword1::Sound | |
_volSpeech (defined in Sword1::Sound) | Sword1::Sound | |
addToQueue(uint32 fxNo) (defined in Sword1::Sound) | Sword1::Sound | |
amISpeaking() (defined in Sword1::Sound) | Sword1::Sound | |
checkSpeechFileEndianness() (defined in Sword1::Sound) | Sword1::Sound | |
checkSpeechStatus() (defined in Sword1::Sound) | Sword1::Sound | |
clampVolume(int32 volume) (defined in Sword1::Sound) | Sword1::Sound | |
clearAllFx() (defined in Sword1::Sound) | Sword1::Sound | |
closeCowSystem() (defined in Sword1::Sound) | Sword1::Sound | |
endiannessHeuristicValue(int16 *data, uint32 dataSize, uint32 &maxSamples) (defined in Sword1::Sound) | Sword1::Sound | |
engine() (defined in Sword1::Sound) | Sword1::Sound | |
fadeFxDown(int32 rate) (defined in Sword1::Sound) | Sword1::Sound | |
fadeFxUp(int32 rate) (defined in Sword1::Sound) | Sword1::Sound | |
fadeMusicDown(int32 rate) (defined in Sword1::Sound) | Sword1::Sound | |
getVolumes() (defined in Sword1::Sound) | Sword1::Sound | |
installFadeTimer() (defined in Sword1::Sound) | Sword1::Sound | |
newScreen(uint32 screen) (defined in Sword1::Sound) | Sword1::Sound | |
pauseFx() (defined in Sword1::Sound) | Sword1::Sound | |
pauseMusic() (defined in Sword1::Sound) | Sword1::Sound | |
pauseSpeech() (defined in Sword1::Sound) | Sword1::Sound | |
playSample(int32 fxNo) (defined in Sword1::Sound) | Sword1::Sound | |
playSpeech() (defined in Sword1::Sound) | Sword1::Sound | |
removeFromQueue(uint32 fxNo) (defined in Sword1::Sound) | Sword1::Sound | |
setCrossFadeIncrement() (defined in Sword1::Sound) | Sword1::Sound | |
setFXVolume(byte targetVolume, int handleIdx) (defined in Sword1::Sound) | Sword1::Sound | |
setVolumes() (defined in Sword1::Sound) | Sword1::Sound | |
Sound(Audio::Mixer *mixer, SwordEngine *vm, ResMan *pResMan) (defined in Sword1::Sound) | Sword1::Sound | |
startSpeech(uint16 roomNo, uint16 localNo) (defined in Sword1::Sound) | Sword1::Sound | |
stopSample(int32 fxNo) (defined in Sword1::Sound) | Sword1::Sound | |
stopSpeech() (defined in Sword1::Sound) | Sword1::Sound | |
streamMusicFile(int32 tuneId, int32 looped) (defined in Sword1::Sound) | Sword1::Sound | |
uninstallFadeTimer() (defined in Sword1::Sound) | Sword1::Sound | |
unpauseFx() (defined in Sword1::Sound) | Sword1::Sound | |
unpauseMusic() (defined in Sword1::Sound) | Sword1::Sound | |
unpauseSpeech() (defined in Sword1::Sound) | Sword1::Sound | |
updateMusicStreaming() (defined in Sword1::Sound) | Sword1::Sound | |
~Sound() (defined in Sword1::Sound) | Sword1::Sound |