ScummVM API documentation
Sword1::Sound Member List

This is the complete list of members for Sword1::Sound, including all inherited members.

_fxCount (defined in Sword1::Sound)Sword1::Sound
_fxFadeVolume (defined in Sword1::Sound)Sword1::Sound
_fxFadingFlag (defined in Sword1::Sound)Sword1::Sound
_fxFadingRate (defined in Sword1::Sound)Sword1::Sound
_fxSampleBusy (defined in Sword1::Sound)Sword1::Sound
_mixer (defined in Sword1::Sound)Sword1::Sound
_musicFadeVolume (defined in Sword1::Sound)Sword1::Sound
_soundMutex (defined in Sword1::Sound)Sword1::Sound
_speechSample (defined in Sword1::Sound)Sword1::Sound
_volFX (defined in Sword1::Sound)Sword1::Sound
_volMusic (defined in Sword1::Sound)Sword1::Sound
_volSpeech (defined in Sword1::Sound)Sword1::Sound
addToQueue(uint32 fxNo) (defined in Sword1::Sound)Sword1::Sound
amISpeaking() (defined in Sword1::Sound)Sword1::Sound
checkSpeechFileEndianness() (defined in Sword1::Sound)Sword1::Sound
checkSpeechStatus() (defined in Sword1::Sound)Sword1::Sound
clampVolume(int32 volume) (defined in Sword1::Sound)Sword1::Sound
clearAllFx() (defined in Sword1::Sound)Sword1::Sound
closeCowSystem() (defined in Sword1::Sound)Sword1::Sound
endiannessHeuristicValue(int16 *data, uint32 dataSize, uint32 &maxSamples) (defined in Sword1::Sound)Sword1::Sound
engine() (defined in Sword1::Sound)Sword1::Sound
fadeFxDown(int32 rate) (defined in Sword1::Sound)Sword1::Sound
fadeFxUp(int32 rate) (defined in Sword1::Sound)Sword1::Sound
fadeMusicDown(int32 rate) (defined in Sword1::Sound)Sword1::Sound
getVolumes() (defined in Sword1::Sound)Sword1::Sound
installFadeTimer() (defined in Sword1::Sound)Sword1::Sound
newScreen(uint32 screen) (defined in Sword1::Sound)Sword1::Sound
pauseFx() (defined in Sword1::Sound)Sword1::Sound
pauseMusic() (defined in Sword1::Sound)Sword1::Sound
pauseSpeech() (defined in Sword1::Sound)Sword1::Sound
playSample(int32 fxNo) (defined in Sword1::Sound)Sword1::Sound
playSpeech() (defined in Sword1::Sound)Sword1::Sound
removeFromQueue(uint32 fxNo) (defined in Sword1::Sound)Sword1::Sound
setCrossFadeIncrement() (defined in Sword1::Sound)Sword1::Sound
setFXVolume(byte targetVolume, int handleIdx) (defined in Sword1::Sound)Sword1::Sound
setVolumes() (defined in Sword1::Sound)Sword1::Sound
Sound(Audio::Mixer *mixer, SwordEngine *vm, ResMan *pResMan) (defined in Sword1::Sound)Sword1::Sound
startSpeech(uint16 roomNo, uint16 localNo) (defined in Sword1::Sound)Sword1::Sound
stopSample(int32 fxNo) (defined in Sword1::Sound)Sword1::Sound
stopSpeech() (defined in Sword1::Sound)Sword1::Sound
streamMusicFile(int32 tuneId, int32 looped) (defined in Sword1::Sound)Sword1::Sound
uninstallFadeTimer() (defined in Sword1::Sound)Sword1::Sound
unpauseFx() (defined in Sword1::Sound)Sword1::Sound
unpauseMusic() (defined in Sword1::Sound)Sword1::Sound
unpauseSpeech() (defined in Sword1::Sound)Sword1::Sound
updateMusicStreaming() (defined in Sword1::Sound)Sword1::Sound
~Sound() (defined in Sword1::Sound)Sword1::Sound