ScummVM API documentation
Wintermute::AdSceneState Member List

This is the complete list of members for Wintermute::AdSceneState, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
AdSceneState(BaseGame *inGame) (defined in Wintermute::AdSceneState)Wintermute::AdSceneState
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getFilename() const (defined in Wintermute::AdSceneState)Wintermute::AdSceneState
getNodeState(const char *name, bool saving) (defined in Wintermute::AdSceneState)Wintermute::AdSceneState
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::AdSceneState)Wintermute::AdSceneState
~AdSceneState() override (defined in Wintermute::AdSceneState)Wintermute::AdSceneState
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual