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macgui_colors.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_MACGUI_COLORS_H
23 
24 namespace Scumm {
25 
26 // Colors used by the 16 color Mac games. Nothing that is ever drawn by
27 // 256 color games should use these!
28 
29 #define kBlack 0
30 #define kBlue 1
31 #define kGreen 2
32 #define kCyan 3
33 #define kRed 4
34 #define kMagenta 5
35 #define kBrown 6
36 #define kLightGray 7
37 #define kDarkGray 8
38 #define kBrightBlue 9
39 #define kBrightGreen 10
40 #define kBrightCyan 11
41 #define kBrightRed 12
42 #define kBrightMagenta 13
43 #define kBrightYellow 14
44 #define kWhite 15
45 
46 // Gray or checkerboard
47 #define kBackground 254
48 
49 #define kTransparency 255
50 
51 } // End of namespace Scumm
52 
53 #endif
Definition: actor.h:30