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macgui_colors.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_MACGUI_COLORS_H
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namespace
Scumm
{
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// Colors used by the 16 color Mac games. Nothing that is ever drawn by
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// 256 color games should use these!
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#define kBlack 0
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#define kBlue 1
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#define kGreen 2
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#define kCyan 3
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#define kRed 4
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#define kMagenta 5
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#define kBrown 6
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#define kLightGray 7
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#define kDarkGray 8
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#define kBrightBlue 9
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#define kBrightGreen 10
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#define kBrightCyan 11
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#define kBrightRed 12
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#define kBrightMagenta 13
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#define kBrightYellow 14
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#define kWhite 15
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// Gray or checkerboard
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#define kBackground 254
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#define kTransparency 255
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}
// End of namespace Scumm
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#endif
Scumm
Definition:
actor.h:30
engines
scumm
macgui
macgui_colors.h
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