22 #ifndef GRIM_MATERIAL_COMPONENT_H 23 #define GRIM_MATERIAL_COMPONENT_H 25 #include "engines/grim/costume/component.h" 35 void setKey(
int val)
override;
36 void reset()
override;
37 void resetColormap()
override;
38 void saveState(
SaveGame *state)
override;
39 void restoreState(
SaveGame *state)
override;
Definition: savegame.h:33
Definition: material_component.h:31
Definition: material.h:63
Definition: component.h:38