ScummVM API documentation
closing.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25 */
26
27/* CLOSING The closing screen and error handler. */
28
29#ifndef AVALANCHE_CLOSING_H
30#define AVALANCHE_CLOSING_H
31
32#include "common/str.h"
33
34namespace Avalanche {
35class AvalancheEngine;
36
37class Closing {
38public:
40 void exitGame();
41
42private:
43 // Will be needed during implementation of Closing.
44 enum ScreenType {
45 kScreenBugAlert = 1,
46 kScreenRamCram = 2,
47 kScreenNagScreen = 3,
48 kScreenTwoCopies = 5
49 };
50
51 AvalancheEngine *_vm;
52
53 void getScreen(ScreenType which);
54 void showScreen();
55 void putIn(Common::String str, uint16 where);
56
57};
58
59} // End of namespace Avalanche.
60
61#endif // AVALANCHE_CLOSING_H
Definition: avalanche.h:78
Definition: closing.h:37
Definition: str.h:59