ScummVM API documentation
closing.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24  * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25  */
26 
27 /* CLOSING The closing screen and error handler. */
28 
29 #ifndef AVALANCHE_CLOSING_H
30 #define AVALANCHE_CLOSING_H
31 
32 #include "common/str.h"
33 
34 namespace Avalanche {
35 class AvalancheEngine;
36 
37 class Closing {
38 public:
40  void exitGame();
41 
42 private:
43  // Will be needed during implementation of Closing.
44  enum ScreenType {
45  kScreenBugAlert = 1,
46  kScreenRamCram = 2,
47  kScreenNagScreen = 3,
48  kScreenTwoCopies = 5
49  };
50 
51  AvalancheEngine *_vm;
52 
53  void getScreen(ScreenType which);
54  void showScreen();
55  void putIn(Common::String str, uint16 where);
56 
57 };
58 
59 } // End of namespace Avalanche.
60 
61 #endif // AVALANCHE_CLOSING_H
Definition: str.h:59
Definition: animation.h:32
Definition: avalanche.h:74
Definition: closing.h:37