ScummVM API documentation
vbacksav.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_VBACKSAV_H
27 #define SAGA2_VBACKSAV_H
28 
29 #include "saga2/vdraw.h"
30 
31 namespace Saga2 {
32 
33 // Manages a backsave buffer for menus, windows, and other
34 // "things that appear in fron of other things"
35 
36 class gBackSave : private gPort {
37  Rect16 _savedRegion; // extent of saved region
38  gPixelMap _savedPixels; // buffer of saved pixels
39  bool _saved; // true = saved.
40 
41 public:
42  gBackSave(const Rect16 &extent);
43  virtual ~gBackSave();
44 
45  void save(gDisplayPort &port);
46  void restore(gDisplayPort &port);
47  void setPos(Point16 pos) {
48  _savedRegion.x = pos.x;
49  _savedRegion.y = pos.y;
50  }
51  bool valid() {
52  return _savedPixels._data != NULL;
53  }
54 };
55 
56 } // end of namespace Saga2
57 
58 #endif
Definition: actor.h:32
Definition: gdraw.h:56
Definition: gdraw.h:178
Definition: vdraw.h:33
Definition: vbacksav.h:36
Definition: rect.h:42
Definition: rect.h:290