ScummVM API documentation
sound_component.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef GRIM_SOUND_COMPONENT_H
23
#define GRIM_SOUND_COMPONENT_H
24
25
#include "engines/grim/costume/component.h"
26
27
namespace
Grim
{
28
29
class
SoundComponent
:
public
Component
{
30
public
:
31
SoundComponent
(
Component
*parent,
int
parentID,
const
char
*name, tag32 tag);
32
~
SoundComponent
();
33
34
void
setKey(
int
val)
override
;
35
void
reset()
override
;
36
};
37
38
}
// end of namespace Grim
39
40
#endif
Grim
Definition:
actor.h:33
Grim::SoundComponent
Definition:
sound_component.h:29
Grim::Component
Definition:
component.h:38
engines
grim
costume
sound_component.h
Generated on Fri Nov 22 2024 09:15:47 for ScummVM API documentation by
1.8.13