ScummVM API documentation
tinygltexture.h
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21 
22 #ifndef STARK_GFX_TINYGL_TEXTURE_H
23 #define STARK_GFX_TINYGL_TEXTURE_H
24 
25 #include "engines/stark/gfx/texture.h"
26 
27 #include "graphics/tinygl/tinygl.h"
28 
29 namespace Stark {
30 namespace Gfx {
31 
35 class TinyGlTexture : public Texture {
36 public:
37  TinyGlTexture();
38  virtual ~TinyGlTexture();
39 
40  // Texture API
41  void bind() const override;
42  void setLevelCount(uint32 count) override;
43  void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) override;
44 
45 protected:
46  void updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr);
47 
48  TGLuint _id;
49  uint32 _levelCount;
50 };
51 
52 } // End of namespace Gfx
53 } // End of namespace Stark
54 
55 #endif // STARK_GFX_TINYGL_TEXTURE_H
void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette=nullptr) override
Definition: surface.h:67
void setLevelCount(uint32 count) override
void bind() const override
Definition: texture.h:37
Definition: console.h:27
Definition: tinygltexture.h:35