ScummVM API documentation
saveload.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCUMM_INSANE_SAVELOAD_H
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#define SCUMM_INSANE_SAVELOAD_H
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#include "common/str.h"
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namespace
Common
{
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class
SeekableReadStream;
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class
WriteStream;
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}
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namespace
Scumm
{
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struct
SaveStateMetaInfos;
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// The movie games share the SCUMM save envelope and supply their own payloads.
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bool
writeInsaneSavegameHeader(
Common::WriteStream
*out,
const
Common::String
&desc, uint32 playTime);
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bool
readInsaneSavegameHeader(
Common::SeekableReadStream
*in,
Common::String
*desc, SaveStateMetaInfos &infos);
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}
// End of namespace Scumm
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#endif
Common::SeekableReadStream
Definition:
stream.h:745
Common::String
Definition:
str.h:59
Common::WriteStream
Definition:
stream.h:77
Common
Definition:
algorithm.h:29
Scumm
Definition:
actor.h:30
engines
scumm
insane
saveload.h
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