ScummVM API documentation
saveload.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 */
20
21#ifndef SCUMM_INSANE_SAVELOAD_H
22#define SCUMM_INSANE_SAVELOAD_H
23
24#include "common/str.h"
25
26namespace Common {
27class SeekableReadStream;
28class WriteStream;
29}
30
31namespace Scumm {
32
33struct SaveStateMetaInfos;
34
35// The movie games share the SCUMM save envelope and supply their own payloads.
36bool writeInsaneSavegameHeader(Common::WriteStream *out, const Common::String &desc, uint32 playTime);
37bool readInsaneSavegameHeader(Common::SeekableReadStream *in, Common::String *desc, SaveStateMetaInfos &infos);
38
39} // End of namespace Scumm
40
41#endif
Definition: stream.h:745
Definition: str.h:59
Definition: stream.h:77
Definition: algorithm.h:29
Definition: actor.h:30