ScummVM API documentation
adlplayer.h
1/* ScummVM - Graphic Adventure Engine
2 *
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5 * file distributed with this source distribution.
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15 * GNU General Public License for more details.
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21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
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27
28#ifndef GOB_SOUND_ADLPLAYER_H
29#define GOB_SOUND_ADLPLAYER_H
30
31#include "common/array.h"
32
33#include "gob/sound/adlib.h"
34
35namespace Common {
36 class SeekableReadStream;
37}
38
39namespace Gob {
40
42class ADLPlayer : public AdLib {
43public:
44 ADLPlayer();
45 ~ADLPlayer() override;
46
47 bool load(Common::SeekableReadStream &adl);
48 bool load(const byte *data, uint32 dataSize, int index = -1);
49 void unload();
50
51 int getIndex() const;
52
53protected:
54 // AdLib interface
55 uint32 pollMusic(bool first) override;
56 void rewind() override;
57
58private:
59 struct Timbre {
60 uint16 startParams[kOperatorsPerVoice * kParamCount];
61 uint16 params[kOperatorsPerVoice * kParamCount];
62 };
63
64 uint8 _soundMode;
65
66 Common::Array<Timbre> _timbres;
67
68 byte *_songData;
69 uint32 _songDataSize;
70
71 const byte *_playPos;
72
73 int _index;
74
75 uint8 _modifyInstrument;
76 uint16 _currentInstruments[kMaxVoiceCount];
77
78
79 void setInstrument(int voice, int instrument);
80
81 bool readHeader (Common::SeekableReadStream &adl, int &timbreCount);
82 bool readTimbres (Common::SeekableReadStream &adl, int timbreCount);
83 bool readSongData(Common::SeekableReadStream &adl);
84};
85
86} // End of namespace Gob
87
88#endif // GOB_SOUND_ADLPLAYER_H
Definition: stream.h:745
Definition: adlplayer.h:42
uint32 pollMusic(bool first) override
void rewind() override
Definition: adlib.h:42
static const int kOperatorsPerVoice
Number of operators per voice.
Definition: adlib.h:104
static const int kMaxVoiceCount
Max number of voices.
Definition: adlib.h:108
static const int kParamCount
Number of operator parameters.
Definition: adlib.h:99
Definition: algorithm.h:29