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back.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_GAME_BACK_H
23 #define GOT_GAME_BACK_H
24 
25 #include "got/data/defines.h"
26 
27 namespace Got {
28 
29 extern const char *OBJECT_NAMES[];
30 extern const char *ITEM_NAMES[];
31 
38 extern void showLevel(int newLevel);
39 extern void showLevelDone();
40 extern void odinSpeaks(int index, int item, const char *endMessage = nullptr);
41 extern int switchIcons();
42 extern int rotateArrows();
43 extern void killEnemies(int iy, int ix);
44 extern void removeObjects(int y, int x);
45 extern void placeTile(int x, int y, int tile);
46 extern int backgroundTile(int x, int y);
47 extern void selectItem();
48 extern void actorSpeaks(const Actor *actor, int index, int item);
49 
50 } // namespace Got
51 
52 #endif
Definition: console.h:28