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back.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_GAME_BACK_H
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#define GOT_GAME_BACK_H
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#include "got/data/defines.h"
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namespace
Got
{
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extern
const
char
*OBJECT_NAMES[];
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extern
const
char
*ITEM_NAMES[];
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extern
void
showLevel(
int
newLevel);
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extern
void
showLevelDone();
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extern
void
odinSpeaks(
int
index,
int
item,
const
char
*endMessage =
nullptr
);
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extern
int
switchIcons();
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extern
int
rotateArrows();
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extern
void
killEnemies(
int
iy,
int
ix);
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extern
void
removeObjects(
int
y,
int
x);
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extern
void
placeTile(
int
x,
int
y,
int
tile);
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extern
int
backgroundTile(
int
x,
int
y);
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extern
void
selectItem();
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extern
void
actorSpeaks(
const
Actor *actor,
int
index,
int
item);
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}
// namespace Got
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#endif
Got
Definition:
console.h:28
engines
got
game
back.h
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