ScummVM API documentation
back.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef GOT_GAME_BACK_H
23#define GOT_GAME_BACK_H
24
25#include "got/data/defines.h"
26
27namespace Got {
28
29extern const char *OBJECT_NAMES[];
30extern const char *ITEM_NAMES[];
31
38extern void showLevel(int newLevel);
39extern void showLevelDone();
40extern void odinSpeaks(int index, int item, const char *endMessage = nullptr);
41extern int switchIcons();
42extern int rotateArrows();
43extern void killEnemies(int iy, int ix);
44extern void removeObjects(int y, int x);
45extern void placeTile(int x, int y, int tile);
46extern int backgroundTile(int x, int y);
47extern void selectItem();
48extern void actorSpeaks(const Actor *actor, int index, int item);
49
50} // namespace Got
51
52#endif