ScummVM API documentation
toggle_switch.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_TOGGLE_SWITCH_H
23 #define TITANIC_TOGGLE_SWITCH_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CToggleSwitch : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
32  bool ChildDragStartMsg(CChildDragStartMsg *msg);
33  bool ChildDragMoveMsg(CChildDragMoveMsg *msg);
34 protected:
35  bool _pressed;
36  Point _pos1;
37 public:
38  CLASSDEF;
39  CToggleSwitch();
40 
44  void save(SimpleFile *file, int indent) override;
45 
49  void load(SimpleFile *file) override;
50 };
51 
52 } // End of namespace Titanic
53 
54 #endif /* TITANIC_TOGGLE_SWITCH_H */
Definition: mouse_messages.h:195
Definition: mouse_messages.h:208
Definition: simple_file.h:49
Definition: toggle_switch.h:29
Definition: game_object.h:79
void save(SimpleFile *file, int indent) override
Definition: rect.h:45
Definition: arm.h:30
Definition: mouse_messages.h:87
void load(SimpleFile *file) override