ScummVM API documentation
adv_walk.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_ADV_R_ADV_WALK_H
24 #define M4_ADV_R_ADV_WALK_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/adv_r/adv.h"
28 #include "m4/wscript/ws_machine.h"
29 
30 namespace M4 {
31 
32 class Walker {
33 public:
34  virtual ~Walker() {}
35 
36  virtual bool walk_load_walker_and_shadow_series() = 0;
37  virtual machine *walk_initialize_walker() = 0;
38 };
39 
40 void set_walker_scaling(SceneDef *rdef);
41 
45 bool walker_has_walk_finished(machine *sender);
46 void ws_demand_location(machine *myWalker, int32 x, int32 y, int facing = -1);
47 void ws_demand_facing(machine *myWalker, int32 newFacing);
48 void ws_turn_to_face(machine *myWalker, int32 facing, int32 trigger = -1);
49 void ws_nosepick(machine *myWalker, int32 seriesHash);
50 void ws_hide_walker(machine *myWalker);
51 void ws_unhide_walker(machine *myWalker);
52 void ws_walk(machine *myWalker, int32 x, int32 y, GrBuff **, int16 trigger, int32 finalFacing, bool complete_walk = true);
53 
54 void ws_demand_location(int32 x, int32 y, int facing = -1);
55 void ws_demand_facing(int32 newFacing);
56 void ws_turn_to_face(int32 facing, int32 trigger = -1);
57 void ws_nosepick(int32 seriesHash);
58 void ws_hide_walker();
59 void ws_unhide_walker();
60 void ws_walk(int32 x, int32 y, GrBuff **buffer, int16 trigger, int32 finalFacing = -1, bool complete_walk = true);
61 
62 void ws_get_walker_info(machine *myWalker, int32 *x, int32 *y, int32 *s, int32 *layer, int32 *facing);
63 
64 bool ws_walk_init_system();
65 
66 bool ws_walk_load_series(const int16 *dir_array, const char *name_array[], bool shadow_flag, bool load_palette);
67 bool ws_walk_load_walker_series(const int16 *dir_array, const char *name_array[], bool load_palette = false);
68 bool ws_walk_load_shadow_series(const int16 *dir_array, const char *name_array[]);
69 
70 void ws_walk_dump_series(int16 num_directions, int16 start_hash);
71 #define ws_walk_dump_walker_series(xx, yy) (ws_walk_dump_series (xx, yy))
72 #define ws_walk_dump_shadow_series(xx, yy) (ws_walk_dump_series (xx, yy))
73 
74 #define player_walk(xx, yy, ff, tt) (ws_walk(_G(my_walker), xx, yy, nullptr, tt, ff, true))
75 #define player_walk_no_finish(xx, yy, ff, tt) (ws_walk(_G(my_walker), xx, yy, nullptr, tt, ff, FALSE))
76 #define player_demand_facing(dd) (ws_demand_facing(_G(my_walker), dd))
77 #define player_demand_location(xx, yy) (ws_demand_location(_G(my_walker), xx, yy))
78 #define player_turn_to_face(dd, tt) (ws_turn_to_face(_G(my_walker), dd, tt))
79 #define player_hide() (ws_hide_walker(_G(my_walker)))
80 #define player_unhide() (ws_unhide_walker(_G(my_walker)))
81 #define player_get_info() (player_update_info(_G(my_walker), &_G(player_info)))
82 #define player_nosepick(aa) (ws_nosepick(_G(my_walker), aa))
83 
84 
85 // New walking stuff
86 void ws_custom_walk(machine *myWalker, int32 finalFacing, int32 trigger, bool complete_walk = true);
87 #define adv_walker_custom_walk(ww, ff, tt) (ws_custom_walk(ww, ff, tt, true))
88 #define adv_walker_custom_walk_no_finish(ww, ff, tt) (ws_custom_walk(ww, ff, tt, FALSE))
89 #define adv_walker_walk(ww, xx, yy, ff, tt) (ws_walk(ww, xx, yy, nullptr, tt, ff, true))
90 #define adv_walker_walk_no_finish(ww, xx, yy, ff, tt) (ws_walk(ww, xx, yy, nullptr, tt, ff, FALSE))
91 #define adv_walker_face(ww, dd) (ws_demand_facing(ww, dd))
92 #define adv_walker_turn_to_face(ww, dd, tt) (ws_turn_to_face(ww, dd, tt))
93 #define adv_walker_move(ww, xx, yy) (ws_demand_location(ww, xx, yy))
94 #define adv_walker_hide(ww) (ws_hide_walker(ww))
95 #define adv_walker_unhide(ww) (ws_unhide_walker(ww))
96 bool adv_walker_path_exists(machine *myWalker, int32 x, int32 y);
97 
98 void adv_hyperwalk_to_final_destination(void *, void *);
99 
100 } // End of namespace M4
101 
102 #endif
Definition: ws_machine.h:130
Definition: adv_walk.h:32
Definition: adv.h:79
Definition: database.h:28
Definition: gr_buff.h:30
bool walker_has_walk_finished(machine *sender)