ScummVM API documentation
non_ad_module.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_NON_AD_MODULE_INCLUDED_
28 #define ICB_NON_AD_MODULE_INCLUDED_
29 
30 #include "engines/icb/common/px_common.h"
31 #include "engines/icb/gfx/psx_pcdefines.h"
32 
33 namespace ICB {
34 
35 struct PCcamera {
36  char id[4];
37  int32 schema;
38  MATRIX view;
39  int32 pan;
40  uint16 focLen;
41 };
42 
43 void WorldToFilm(const PXvector_PC &worldpos, const PCcamera &camera, bool8 &is_onfilm, PXvector_PC &filmpos);
44 
45 PXreal AngleOfVector(PXreal x, PXreal y);
46 
47 } // End of namespace ICB
48 
49 #endif //_NON_AD_MODULE_INCLUDED_
Definition: actor.h:32