ScummVM API documentation
non_ad_module.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_NON_AD_MODULE_INCLUDED_
28#define ICB_NON_AD_MODULE_INCLUDED_
29
30#include "engines/icb/common/px_common.h"
31#include "engines/icb/gfx/psx_pcdefines.h"
32
33namespace ICB {
34
35struct PCcamera {
36 char id[4];
37 int32 schema;
38 MATRIX view;
39 int32 pan;
40 uint16 focLen;
41};
42
43void WorldToFilm(const PXvector_PC &worldpos, const PCcamera &camera, bool8 &is_onfilm, PXvector_PC &filmpos);
44
45PXreal AngleOfVector(PXreal x, PXreal y);
46
47} // End of namespace ICB
48
49#endif //_NON_AD_MODULE_INCLUDED_