ScummVM API documentation
non_ad_module.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* Additional copyright for this file:
8
* Copyright (C) 1999-2000 Revolution Software Ltd.
9
* This code is based on source code created by Revolution Software,
10
* used with permission.
11
*
12
* This program is free software: you can redistribute it and/or modify
13
* it under the terms of the GNU General Public License as published by
14
* the Free Software Foundation, either version 3 of the License, or
15
* (at your option) any later version.
16
*
17
* This program is distributed in the hope that it will be useful,
18
* but WITHOUT ANY WARRANTY; without even the implied warranty of
19
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20
* GNU General Public License for more details.
21
*
22
* You should have received a copy of the GNU General Public License
23
* along with this program. If not, see <http://www.gnu.org/licenses/>.
24
*
25
*/
26
27
#ifndef ICB_NON_AD_MODULE_INCLUDED_
28
#define ICB_NON_AD_MODULE_INCLUDED_
29
30
#include "engines/icb/common/px_common.h"
31
#include "engines/icb/gfx/psx_pcdefines.h"
32
33
namespace
ICB
{
34
35
struct
PCcamera {
36
char
id
[4];
37
int32 schema;
38
MATRIX view;
39
int32 pan;
40
uint16 focLen;
41
};
42
43
void
WorldToFilm(
const
PXvector_PC &worldpos,
const
PCcamera &camera, bool8 &is_onfilm, PXvector_PC &filmpos);
44
45
PXreal AngleOfVector(PXreal x, PXreal y);
46
47
}
// End of namespace ICB
48
49
#endif //_NON_AD_MODULE_INCLUDED_
ICB
Definition:
actor.h:32
engines
icb
non_ad_module.h
Generated on Fri Nov 22 2024 09:18:50 for ScummVM API documentation by
1.8.13