This is the complete list of members for Pegasus::PressureDoor, including all inherited members.
_allowInput (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_doorTracker (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_downButton (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_downHotspotID (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_equalizeSoundIn (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_equalizeSoundOut (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_gameState (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_inputHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_invalHotspots (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_isUpperDoor (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_lastFilter (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protectedstatic |
_levelsMovie (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_levelsScale (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_neighborhoodNotification (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_nextHandler (defined in Pegasus::InputHandler) | Pegasus::InputHandler | protected |
_outHotspotID (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_owner (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
_playingAgainstRobot (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_pressureCallBack (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_pressureNotification (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_pressureSoundIn (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_pressureSoundOut (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_punchCount (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_punchInTime (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_robotState (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_savedHandler (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | protected |
_typeMovie (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_typePunched (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_typeScale (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_upButton (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_upHotspotID (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_utilityCallBack (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_utilityNotification (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
_utilityTimer (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protected |
activateHotspots() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
allowInput(const bool allow) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
canSolve() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | virtual |
clickInHotspot(const Input &, const Hotspot *) override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
closeInteraction() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
doSolve() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | virtual |
GameInteraction(const InteractionID id, Neighborhood *nextHandler) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | |
getBriefingMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getClickFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getCurrentFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getCurrentHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
getEnvScanMovie() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getHintMovie(uint) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getInput(Input &, Hotspot *&) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
getInputFilter() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
getNextHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
getNumHints() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
getObjectID() const (defined in Pegasus::IDObject) | Pegasus::IDObject | |
getOwner() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
grabInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
handleInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
IDObject(const int32 id) (defined in Pegasus::IDObject) | Pegasus::IDObject | |
incrementPressure(const HotSpotID) (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | |
initInteraction() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
InputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | |
invalHotspots() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinestatic |
isClickInput(const Input &, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
isInteracting() const (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
newNotification(Notification *notification) (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | protectedvirtual |
NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | |
openInteraction() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
playAgainstRobot() (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | |
pollForInput() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
PressureDoor(Neighborhood *, bool isUpperDoor, const HotSpotID, const HotSpotID, const HotSpotID, TimeValue pressureSoundIn, TimeValue pressureSoundOut, TimeValue equalizeSoundIn, TimeValue equalizeSoundOut) (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | |
readInputDevice(Input &) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
receiveNotification(Notification *, const NotificationFlags) override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | protectedvirtual |
releaseInputFocus() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
resetInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlineprotectedvirtual |
setAmbienceLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
setInputHandler(InputHandler *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | static |
setNextHandler(InputHandler *nextHandler) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | inlinevirtual |
setSoundFXLevel(const uint16) (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inlinevirtual |
startInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
startOverInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
stopChangingPressure() (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | |
stopInteraction() (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
updateCursor(const Common::Point, const Hotspot *) (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
wantsCursor() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
~GameInteraction() override (defined in Pegasus::GameInteraction) | Pegasus::GameInteraction | inline |
~IDObject() (defined in Pegasus::IDObject) | Pegasus::IDObject | |
~InputHandler() (defined in Pegasus::InputHandler) | Pegasus::InputHandler | virtual |
~NotificationReceiver() (defined in Pegasus::NotificationReceiver) | Pegasus::NotificationReceiver | virtual |
~PressureDoor() override (defined in Pegasus::PressureDoor) | Pegasus::PressureDoor | inline |