28#ifndef WINTERMUTE_XMESH_TINYGL_H
29#define WINTERMUTE_XMESH_TINYGL_H
31#include "engines/wintermute/base/gfx/xmesh.h"
36#if defined(USE_TINYGL)
38#include "graphics/tinygl/tinygl.h"
42class XMeshTinyGL :
public XMesh {
44 XMeshTinyGL(BaseGame *inGame);
45 ~XMeshTinyGL()
override;
47 bool render(XModel *model)
override;
48 bool renderFlatShadowModel(uint32 shadowColor)
override;
51 void renderEffect(Material *material);