ScummVM API documentation
camera.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_CORE_CAMERA_H
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#define MADS_CORE_CAMERA_H
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#include "mads/core/general.h"
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namespace
MADS
{
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#define CAMERA_PLAYER 0
/* Camera follows player */
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#define CAMERA_MANUAL 1
/* Camera manually panned */
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#define CAMERA_DEFAULT_X_VELOCITY 4
/* Camera defaults */
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#define CAMERA_DEFAULT_X_START 80
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#define CAMERA_DEFAULT_X_STOP 4
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#define CAMERA_DEFAULT_X_OFF_CENTER 80
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#define CAMERA_DEFAULT_Y_VELOCITY 2
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#define CAMERA_DEFAULT_Y_START 60
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#define CAMERA_DEFAULT_Y_STOP 4
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#define CAMERA_DEFAULT_Y_OFF_CENTER 80
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struct
Camera
{
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int
pans;
/* Flag if camera can pan in this room */
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int
panning;
/* Flag if camera now panning */
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int
pan_mode;
/* Panning mode (CAMERA_PLAYER, etc.) */
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int
pan_velocity;
/* Pixel velocity of pan */
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int
pan_rate;
/* Pan frame rate */
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int
pan_target;
/* Pan X or Y target for manual pans */
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int
pan_off_center;
/* Pan distance off center */
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int
pan_on_tolerance;
/* Pan initiator tolerance */
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int
pan_off_tolerance;
/* Pan terminator tolerance */
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int
pan_direction;
/* Pan initial direction */
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long
pan_clock;
/* Pan clock for next update */
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int
pan_this_frame;
/* Flag if panned this frame */
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};
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extern
Camera
camera_x;
/* Horizontal panning camera */
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extern
Camera
camera_y;
/* Vertical panning camera */
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extern
int
camera_old_x_target;
/* For saving/restoring game */
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extern
int
camera_old_y_target;
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extern
void
camera_init_default();
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extern
void
camera_jump_to(
int
x,
int
y);
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extern
void
camera_pan_to(
Camera
*camera,
int
target);
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extern
void
camera_update();
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extern
void
init_camera();
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}
// namespace MADS
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#endif
MADS::Camera
Definition:
camera.h:44
MADS
Definition:
anim_timer.h:27
engines
mads
core
camera.h
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