ScummVM API documentation
dialogs.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_DIALOGS_H
23 #define MM1_VIEWS_DIALOGS_H
24 
25 #include "mm/mm1/events.h"
26 #include "mm/mm1/views/are_you_ready.h"
27 #include "mm/mm1/views/bash.h"
28 #include "mm/mm1/views/characters.h"
29 #include "mm/mm1/views/character_view_combat.h"
30 #include "mm/mm1/views/color_questions.h"
31 #include "mm/mm1/views/combat.h"
32 #include "mm/mm1/views/create_characters.h"
33 #include "mm/mm1/views/dead.h"
34 #include "mm/mm1/views/encounter.h"
35 #include "mm/mm1/views/game.h"
36 #include "mm/mm1/views/main_menu.h"
37 #include "mm/mm1/views/order.h"
38 #include "mm/mm1/views/protect.h"
39 #include "mm/mm1/views/quick_ref.h"
40 #include "mm/mm1/views/title.h"
41 #include "mm/mm1/views/character_info.h"
42 #include "mm/mm1/views/character_view_combat.h"
43 #include "mm/mm1/views/characters.h"
44 #include "mm/mm1/views/rest.h"
45 #include "mm/mm1/views/search.h"
46 #include "mm/mm1/views/trap.h"
47 #include "mm/mm1/views/unlock.h"
48 #include "mm/mm1/views/wheel_spin.h"
49 #include "mm/mm1/views/locations/blacksmith.h"
50 #include "mm/mm1/views/locations/inn.h"
51 #include "mm/mm1/views/locations/market.h"
52 #include "mm/mm1/views/locations/statue.h"
53 #include "mm/mm1/views/locations/tavern.h"
54 #include "mm/mm1/views/locations/temple.h"
55 #include "mm/mm1/views/locations/training.h"
56 #include "mm/mm1/views/interactions/access_code.h"
57 #include "mm/mm1/views/interactions/alamar.h"
58 #include "mm/mm1/views/interactions/alien.h"
59 #include "mm/mm1/views/interactions/arenko.h"
60 #include "mm/mm1/views/interactions/arrested.h"
61 #include "mm/mm1/views/interactions/chess.h"
62 #include "mm/mm1/views/interactions/dog_statue.h"
63 #include "mm/mm1/views/interactions/ghost.h"
64 #include "mm/mm1/views/interactions/giant.h"
65 #include "mm/mm1/views/interactions/gypsy.h"
66 #include "mm/mm1/views/interactions/hacker.h"
67 #include "mm/mm1/views/interactions/ice_princess.h"
68 #include "mm/mm1/views/interactions/inspectron.h"
69 #include "mm/mm1/views/interactions/keeper.h"
70 #include "mm/mm1/views/interactions/leprechaun.h"
71 #include "mm/mm1/views/interactions/lion.h"
72 #include "mm/mm1/views/interactions/lord_archer.h"
73 #include "mm/mm1/views/interactions/lord_ironfist.h"
74 #include "mm/mm1/views/interactions/orango.h"
75 #include "mm/mm1/views/interactions/prisoners.h"
76 #include "mm/mm1/views/interactions/resistances.h"
77 #include "mm/mm1/views/interactions/ruby.h"
78 #include "mm/mm1/views/interactions/trivia.h"
79 #include "mm/mm1/views/interactions/volcano_god.h"
80 #include "mm/mm1/views/interactions/won_game.h"
81 #include "mm/mm1/views/spells/cast_spell.h"
82 #include "mm/mm1/views/spells/detect_magic.h"
83 #include "mm/mm1/views/spells/duplication.h"
84 #include "mm/mm1/views/spells/fly.h"
85 #include "mm/mm1/views/spells/location.h"
86 #include "mm/mm1/views/spells/recharge_item.h"
87 #include "mm/mm1/views/spells/teleport.h"
88 
89 namespace MM {
90 namespace MM1 {
91 namespace Views {
92 
93 struct Dialogs {
94 private:
95  Views::AreYouReady _areYouReady;
96  Views::Bash _bash;
97  Views::CharacterInfo _characterInfo;
98  Views::Characters _characters;
99  Views::CharacterViewCombat _characterViewCombat;
100  Views::ColorQuestions _colorQuestions;
101  Views::Combat _combat;
102  Views::CreateCharacters _createCharacters;
103  Views::Dead _dead;
104  Views::Encounter _encounter;
105  Views::Game _game;
106  Views::MainMenu _mainMenu;
107  Views::Order _order;
108  Views::Protect _protect;
109  Views::QuickRef _quickRef;
110  Views::Rest _rest;
111  Views::Search _search;
112  Views::Title _title;
113  Views::Trap _trap;
114  Views::Unlock _unlock;
115  Views::WheelSpin _wheelSpin;
116 
117  Views::Locations::Blacksmith _blacksmith;
119  Views::Locations::Market _market;
120  Views::Locations::Statue _statue;
121  Views::Locations::Tavern _tavern;
122  Views::Locations::Temple _temple;
123  Views::Locations::Training _training;
124 
131  Views::Interactions::ChildPrisoner _childPrisoner;
132  Views::Interactions::CloakedPrisoner _cloakedPrisoner;
133  Views::Interactions::DemonPrisoner _demonPrisoner;
134  Views::Interactions::MaidenPrisoner _maidenPrisoner;
136  Views::Interactions::MutatedPrisoner _mutatedPrisoner;
137  Views::Interactions::VirginPrisoner _virginPrisoner;
149  Views::Interactions::LordIronfist _lordIronfist;
156 
157  Views::Spells::CastSpell _castSpell;
158  Views::Spells::DetectMagic _detectMagicSpell;
159  Views::Spells::Duplication _duplicationSpell;
160  Views::Spells::Fly _flySpell;
161  Views::Spells::Location _locationSpell;
162  Views::Spells::RechargeItem _rechargeItemSpell;
163  Views::Spells::Teleport _telportSpell;
164 public:
165  Dialogs() {}
166 };
167 
168 } // namespace Views
169 } // namespace MM1
170 } // namespace MM
171 
172 #endif
Definition: detect_magic.h:33
Definition: recharge_item.h:33
Definition: trap.h:32
Definition: characters.h:36
Definition: character_info.h:40
Definition: teleport.h:32
Definition: bash.h:31
Definition: rest.h:31
Definition: ice_princess.h:32
Definition: inspectron.h:32
Definition: tavern.h:32
Definition: blacksmith.h:36
Definition: won_game.h:32
Definition: duplication.h:33
Definition: search.h:31
Definition: main_menu.h:31
Definition: color_questions.h:31
Definition: resistances.h:32
Definition: dialogs.h:93
Definition: order.h:31
Definition: cast_spell.h:34
Definition: training.h:34
Definition: market.h:34
Definition: lord_archer.h:32
Definition: inn.h:34
Definition: location.h:32
Definition: detection.h:27
Definition: temple.h:33
Definition: title.h:33
Definition: volcano_god.h:32
Definition: dog_statue.h:32
Definition: access_code.h:32
Definition: lord_ironfist.h:32
Definition: character_view_combat.h:37
Definition: quick_ref.h:34
Definition: protect.h:31
Definition: game.h:35
Definition: create_characters.h:32
Definition: wheel_spin.h:32
Definition: statue.h:32
Definition: encounter.h:32
Definition: dead.h:31
Definition: are_you_ready.h:31
Definition: unlock.h:31
Definition: combat.h:32
Definition: leprechaun.h:33
Definition: fly.h:33