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input.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CHAMBER_INPUT_H
23 #define CHAMBER_INPUT_H
24 
25 namespace Chamber {
26 
27 extern byte buttons;
28 extern byte right_button;
29 
30 extern byte have_mouse;
31 
32 extern volatile byte key_direction;
33 extern volatile byte key_code;
34 extern byte key_held;
35 
36 byte readKeyboardChar(void);
37 void clearKeyboard(void);
38 byte getKeyScan(void);
39 
40 byte pollMouse(uint16 *curs_x, uint8 *curs_y);
41 byte pollKeyboard(void);
42 void setInputButtons(byte keys);
43 
44 void pollInput(void);
45 void processInput(void);
46 void pollInputButtonsOnly(void);
47 void resetInput(void);
48 
49 void initInput(void);
50 void uninitInput(void);
51 
52 } // End of namespace Chamber
53 
54 #endif
Definition: anim.h:25