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input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHAMBER_INPUT_H
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#define CHAMBER_INPUT_H
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namespace
Chamber
{
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extern
byte buttons;
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extern
byte right_button;
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extern
byte have_mouse;
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extern
volatile
byte key_direction;
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extern
volatile
byte key_code;
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extern
byte key_held;
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byte readKeyboardChar(
void
);
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void
clearKeyboard(
void
);
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byte getKeyScan(
void
);
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byte pollMouse(uint16 *curs_x, uint8 *curs_y);
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byte pollKeyboard(
void
);
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void
setInputButtons(byte keys);
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void
pollInput(
void
);
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void
processInput(
void
);
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void
pollInputButtonsOnly(
void
);
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void
resetInput(
void
);
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void
initInput(
void
);
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void
uninitInput(
void
);
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}
// End of namespace Chamber
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#endif
Chamber
Definition:
anim.h:25
engines
chamber
input.h
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