ScummVM API documentation
fpoint.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_FPOINT_H
23#define TITANIC_FPOINT_H
24
25#include "common/rect.h"
26
27namespace Titanic {
28
32class FPoint {
33public:
34 float _x, _y;
35public:
36 FPoint() : _x(0), _y(0) {}
37 FPoint(float x, float y) : _x(x), _y(y) {}
38 FPoint(const Common::Point &pt) : _x(pt.x), _y(pt.y) {}
39
40 bool operator==(const FPoint &p) const { return _x == p._x && _y == p._y; }
41 bool operator!=(const FPoint &p) const { return _x != p._x || _y != p._y; }
42 FPoint operator+(const FPoint &delta) const { return FPoint(_x + delta._x, _y + delta._y); }
43 FPoint operator-(const FPoint &delta) const { return FPoint(_x - delta._x, _y - delta._y); }
44
45 void operator+=(const FPoint &delta) {
46 _x += delta._x;
47 _y += delta._y;
48 }
49
50 void operator-=(const FPoint &delta) {
51 _x -= delta._x;
52 _y -= delta._y;
53 }
54
59 float normalize();
60};
61
62} // End of namespace Titanic
63
64#endif /* TITANIC_FPOINT_H */
Definition: fpoint.h:32
T y
Definition: rect.h:49
T x
Definition: rect.h:48
Definition: rect.h:144