ScummVM API documentation
map_widget.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_SHARED_MAPS_MAP_WIDGET_H
23 #define ULTIMA_SHARED_MAPS_MAP_WIDGET_H
24 
25 #include "common/events.h"
26 #include "common/ptr.h"
27 #include "common/serializer.h"
28 #include "common/str.h"
29 #include "ultima/shared/core/message_target.h"
30 #include "ultima/shared/core/rect.h"
31 
32 namespace Ultima {
33 namespace Shared {
34 
35 class Game;
36 
37 namespace Maps {
38 
39 enum Direction {
40  DIR_NONE = 0,
41  DIR_LEFT = 1, DIR_RIGHT = 2, DIR_UP = 3, DIR_DOWN = 4,
42  DIR_WEST = 1, DIR_EAST = 2, DIR_NORTH = 3, DIR_SOUTH = 4
43 };
44 
45 class MapBase;
46 
50 class MapWidget : public MessageTarget {
51  DECLARE_MESSAGE_MAP;
52 protected:
53  Game *_game; // Game reference
54  MapBase *_map; // Map reference
55 public:
56  Point _position; // Position within the map
57  Direction _direction; // Direction
58  Common::String _name; // Name of widget
59 public:
63  static Direction directionFromKey(Common::KeyCode keycode);
64 public:
65  CLASSDEF;
66 
70  MapWidget(Game *game, MapBase *map) : _game(game), _map(map), _direction(DIR_NONE) {}
71  MapWidget(Game *game, MapBase *map, const Point &pt, Direction dir = DIR_NONE) : _game(game), _map(map), _position(pt), _direction(dir) {}
72  MapWidget(Game *game, MapBase *map, const Common::String &name, const Point &pt, Direction dir = DIR_NONE) :
73  _game(game), _map(map), _name(name), _position(pt), _direction(dir) {}
74 
78  ~MapWidget() override {}
79 
83  virtual const char *getClassName() const { return nullptr; }
84 
88  virtual void synchronize(Common::Serializer &s);
89 
96  void addInfoMsg(const Common::String &text, bool newLine = true, bool replaceLine = false);
97 
101  virtual uint getTileNum() const { return 0; }
102 
106  virtual bool isBlocking() const { return true; }
107 
113  virtual void update(bool isPreUpdate) {}
114 
115  enum CanMove { UNSET = 0, YES = 1, NO = 2 };
116 
120  virtual CanMove canMoveTo(const Point &destPos);
121 
128  virtual void moveTo(const Point &destPos, Direction dir = DIR_NONE);
129 };
130 
132 
133 } // End of namespace Maps
134 } // End of namespace Shared
135 } // End of namespace Ultima
136 
137 #endif
Definition: str.h:59
virtual bool isBlocking() const
Definition: map_widget.h:106
Definition: game.h:42
~MapWidget() override
Definition: map_widget.h:78
Definition: message_target.h:97
void addInfoMsg(const Common::String &text, bool newLine=true, bool replaceLine=false)
Definition: serializer.h:79
virtual uint getTileNum() const
Definition: map_widget.h:101
Definition: detection.h:27
MapWidget(Game *game, MapBase *map)
Definition: map_widget.h:70
virtual void moveTo(const Point &destPos, Direction dir=DIR_NONE)
static Direction directionFromKey(Common::KeyCode keycode)
virtual void synchronize(Common::Serializer &s)
virtual void update(bool isPreUpdate)
Definition: map_widget.h:113
Definition: rect.h:45
Definition: map_widget.h:50
virtual CanMove canMoveTo(const Point &destPos)
Definition: map_base.h:47
Definition: ptr.h:159
virtual const char * getClassName() const
Definition: map_widget.h:83