ScummVM API documentation
bonus.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_BONUS_H
32#define CRAB_BONUS_H
33
34#include "crab/loaders.h"
35
36namespace Crab {
37
38namespace pyrodactyl {
39namespace stat {
40// Stat bonuses for an item
41struct Bonus {
42 StatType _type;
43 int _val;
44
45 void load(rapidxml::xml_node<char> *node) {
46 loadStatType(_type, node);
47 loadNum(_val, "val", node);
48 }
49};
50} // End of namespace stat
51} // End of namespace pyrodactyl
52
53} // End of namespace Crab
54
55#endif // CRAB_BONUS_H
Definition: bonus.h:41