This is the complete list of members for Wintermute::ScEngine, including all inherited members.
| _compilerAvailable (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
| _currentScript (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _globals (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _scripts (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| addScriptTime(const char *filename, uint32 time) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| cleanup() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| clearGlobals(bool includingNatives=false) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| closeFile(void *data, byte *buffer) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
| disableProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| dumpStats() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| editorCleanup() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| emptyScriptCache() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| enableProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache=false) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getNumScripts(int *running=nullptr, int *waiting=nullptr, int *persistent=nullptr) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| isProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | inline |
| isRunningScript(const char *filename) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| isValidScript(ScScript *script) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| loadFile(void *data, char *filename, uint32 *size) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| parseElement(void *data, int line, int type, void *elementData) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
| pauseAll() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| removeFinishedScripts() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| resetObject(BaseObject *object) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| resetScript(ScScript *script) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| resumeAll() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| runScript(const char *filename, BaseScriptHolder *owner=nullptr) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ScEngine(BaseGame *inGame) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| tick() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| tickUnbreakable() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~ScEngine() override (defined in Wintermute::ScEngine) | Wintermute::ScEngine |