ScummVM API documentation
Wintermute::ScEngine Member List

This is the complete list of members for Wintermute::ScEngine, including all inherited members.

_compilerAvailable (defined in Wintermute::ScEngine)Wintermute::ScEnginestatic
_currentScript (defined in Wintermute::ScEngine)Wintermute::ScEngine
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_globals (defined in Wintermute::ScEngine)Wintermute::ScEngine
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_scripts (defined in Wintermute::ScEngine)Wintermute::ScEngine
addScriptTime(const char *filename, uint32 Time) (defined in Wintermute::ScEngine)Wintermute::ScEngine
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
cleanup() (defined in Wintermute::ScEngine)Wintermute::ScEngine
clearGlobals(bool includingNatives=false) (defined in Wintermute::ScEngine)Wintermute::ScEngine
closeFile(void *data, byte *buffer) (defined in Wintermute::ScEngine)Wintermute::ScEnginestatic
disableProfiling() (defined in Wintermute::ScEngine)Wintermute::ScEngine
dumpStats() (defined in Wintermute::ScEngine)Wintermute::ScEngine
editorCleanup() (defined in Wintermute::ScEngine)Wintermute::ScEngine
emptyScriptCache() (defined in Wintermute::ScEngine)Wintermute::ScEngine
enableProfiling() (defined in Wintermute::ScEngine)Wintermute::ScEngine
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache=false) (defined in Wintermute::ScEngine)Wintermute::ScEngine
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getIsProfiling() (defined in Wintermute::ScEngine)Wintermute::ScEngineinline
getNumScripts(int *running=nullptr, int *waiting=nullptr, int *persistent=nullptr) (defined in Wintermute::ScEngine)Wintermute::ScEngine
isRunningScript(const char *filename) (defined in Wintermute::ScEngine)Wintermute::ScEngine
isValidScript(ScScript *script) (defined in Wintermute::ScEngine)Wintermute::ScEngine
loadFile(void *data, char *filename, uint32 *size) (defined in Wintermute::ScEngine)Wintermute::ScEnginestatic
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseElement(void *data, int line, int type, void *elementData) (defined in Wintermute::ScEngine)Wintermute::ScEnginestatic
pauseAll() (defined in Wintermute::ScEngine)Wintermute::ScEngine
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
removeFinishedScripts() (defined in Wintermute::ScEngine)Wintermute::ScEngine
resetObject(BaseObject *Object) (defined in Wintermute::ScEngine)Wintermute::ScEngine
resetScript(ScScript *script) (defined in Wintermute::ScEngine)Wintermute::ScEngine
resumeAll() (defined in Wintermute::ScEngine)Wintermute::ScEngine
runScript(const char *filename, BaseScriptHolder *owner=nullptr) (defined in Wintermute::ScEngine)Wintermute::ScEngine
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
ScEngine(BaseGame *inGame) (defined in Wintermute::ScEngine)Wintermute::ScEngine
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
tick() (defined in Wintermute::ScEngine)Wintermute::ScEngine
tickUnbreakable() (defined in Wintermute::ScEngine)Wintermute::ScEngine
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~ScEngine() override (defined in Wintermute::ScEngine)Wintermute::ScEngine