This is the complete list of members for Wintermute::ScEngine, including all inherited members.
_compilerAvailable (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
_currentScript (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_globals (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_scripts (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
addScriptTime(const char *filename, uint32 Time) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
cleanup() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
clearGlobals(bool includingNatives=false) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
closeFile(void *data, byte *buffer) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
disableProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
dumpStats() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
editorCleanup() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
emptyScriptCache() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
enableProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache=false) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getIsProfiling() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | inline |
getNumScripts(int *running=nullptr, int *waiting=nullptr, int *persistent=nullptr) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
isRunningScript(const char *filename) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
isValidScript(ScScript *script) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
loadFile(void *data, char *filename, uint32 *size) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
parseElement(void *data, int line, int type, void *elementData) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | static |
pauseAll() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
removeFinishedScripts() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
resetObject(BaseObject *Object) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
resetScript(ScScript *script) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
resumeAll() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
runScript(const char *filename, BaseScriptHolder *owner=nullptr) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
ScEngine(BaseGame *inGame) (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
tick() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
tickUnbreakable() (defined in Wintermute::ScEngine) | Wintermute::ScEngine | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~ScEngine() override (defined in Wintermute::ScEngine) | Wintermute::ScEngine |