ScummVM API documentation
route_finder.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_ROUTEFND_H
23 #define AGS_ENGINE_AC_ROUTEFND_H
24 
25 #include "ags/shared/ac/game_version.h"
26 
27 namespace AGS3 {
28 
29 // Forward declaration
30 namespace AGS {
31 namespace Shared {
32 class Bitmap;
33 } // namespace Shared
34 } // namespace AGS
35 
36 struct MoveList;
37 
38 class IRouteFinder {
39 public:
40  virtual ~IRouteFinder() {
41  }
42 
43  virtual void init_pathfinder() = 0;
44  virtual void shutdown_pathfinder() = 0;
45  virtual void set_wallscreen(AGS::Shared::Bitmap *wallscreen) = 0;
46  virtual int can_see_from(int x1, int y1, int x2, int y2) = 0;
47  virtual void get_lastcpos(int &lastcx, int &lastcy) = 0;
48  virtual int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0) = 0;
49  virtual void recalculate_move_speeds(MoveList *mlsp, int old_speed_x, int old_speed_y, int new_speed_x, int new_speed_y) = 0;
50  virtual bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y) = 0;
51 };
52 
53 void init_pathfinder(GameDataVersion game_file_version);
54 void shutdown_pathfinder();
55 
56 void set_wallscreen(AGS::Shared::Bitmap *wallscreen);
57 
58 int can_see_from(int x1, int y1, int x2, int y2);
59 void get_lastcpos(int &lastcx, int &lastcy);
60 
61 int find_route(short srcx, short srcy, short xx, short yy, int move_speed_x, int move_speed_y, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0);
62 void recalculate_move_speeds(MoveList *mlsp, int old_speed_x, int old_speed_y, int new_speed_x, int new_speed_y);
63 // Append a waypoint to the move list, skip pathfinding
64 bool add_waypoint_direct(MoveList *mlsp, short x, short y, int move_speed_x, int move_speed_y);
65 
66 } // namespace AGS3
67 
68 #endif
Definition: achievements_tables.h:27
Definition: move_list.h:54
Definition: route_finder.h:38
Definition: allegro_bitmap.h:44
Definition: ags.h:40