ScummVM API documentation
WidgetBaseClasses.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_WIDGET_BASE_CLASSES_H
29 #define HPL_WIDGET_BASE_CLASSES_H
30 
31 #include "hpl1/engine/gui/GuiTypes.h"
32 
33 namespace hpl {
34 
35 //--------------------------------------
36 
38 public:
39  virtual ~iWidgetItemContainer() = default;
40  void AddItem(const tWString &asItem);
41  void RemoveItem(int alX);
42  void RemoveItem(const tWString &asItem);
43 
44  const tWString &GetItem(int alX) const;
45  void SetItem(int alX, const tWString &asText);
46  int GetItemNum() const;
47  bool HasItem(const tWString &asItem);
48 
49 protected:
50  virtual void UpdateProperties() = 0;
51 
52  tWStringVec mvItems;
53 };
54 
55 //--------------------------------------
56 
57 } // namespace hpl
58 
59 #endif // HPL_WIDGET_BASE_CLASSES_H
Definition: AI.h:36
Definition: ustr.h:57
Definition: WidgetBaseClasses.h:37