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mouseimg.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_MOUSEIMG_H
27 #define SAGA2_MOUSEIMG_H
28 
29 namespace Saga2 {
30 
31 enum {
32  kMouseCloseBx1Image = 0,
33  kMouseCloseBx2Image,
34  kMouseUsePtrImage,
35  kMouseXPointerImage,
36  kMouseArrowImage,
37  kMouseGrabPtrImage,
38  kMouseAttakPtrImage,
39  kMouseCenterActorIndicatorImage,
40  kMousePgUpImage,
41  kMousePgDownImage,
42  kMousePgLeftImage,
43  kMousePgRightImage,
44  kMouseAutoWalkImage,
45  kMouseGaugeImage,
46  kMouseMax
47 };
48 
49 extern gStaticImage *mouseCursors[kMouseMax];
50 
51 // Set a new image for the mouse pointer
52 void setMouseImage(int id, int16 x, int16 y);
53 
54 // Set a new image for the mouse pointer
55 void setMouseImage(gPixelMap &img, int16 x, int16 y);
56 
57 // Set new text for the mouse pointer
58 void setMouseText(char *text);
59 
60 // Set the gauge value for the mouse pointer (automatically turns
61 // gauge on if necessary ).
62 void setMouseGauge(int numerator, int denominator);
63 
64 // Turn off the gauge on the mouse pointer
65 void clearMouseGauge();
66 
67 void initCursors();
68 void freeCursors();
69 
70 } // end of namespace Saga2
71 
72 #endif
Definition: actor.h:32