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sdl_compat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NUVIE_MISC_SDL_COMPAT_H
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#define NUVIE_MISC_SDL_COMPAT_H
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#include "common/events.h"
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#include "graphics/managed_surface.h"
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namespace
Ultima
{
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namespace
Nuvie {
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#define SDL_TRUE 1
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#define SDL_SWSURFACE 0
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extern
uint32 SDL_GetTicks();
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extern
int
SDL_BlitSurface(
const
Graphics::ManagedSurface
*src,
const
Common::Rect
*srcrect,
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Graphics::ManagedSurface
*dst,
Common::Rect
*dstrect);
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extern
int
SDL_FillRect(
Graphics::ManagedSurface
*surf,
const
Common::Rect
*rect, uint color);
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extern
Graphics::ManagedSurface
*SDL_LoadBMP(
const
Common::Path
&filename);
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}
// End of namespace Nuvie
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}
// End of namespace Ultima
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#endif
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Common::Rect
Definition:
rect.h:144
Common::Path
Definition:
path.h:52
Ultima
Definition:
detection.h:27
engines
ultima
nuvie
misc
sdl_compat.h
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