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sdl_compat.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NUVIE_MISC_SDL_COMPAT_H
23 #define NUVIE_MISC_SDL_COMPAT_H
24 
25 #include "common/events.h"
26 #include "graphics/managed_surface.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 #define SDL_TRUE 1
32 
33 #define SDL_SWSURFACE 0
34 
35 extern uint32 SDL_GetTicks();
36 extern int SDL_BlitSurface(const Graphics::ManagedSurface *src, const Common::Rect *srcrect,
37  Graphics::ManagedSurface *dst, Common::Rect *dstrect);
38 extern int SDL_FillRect(Graphics::ManagedSurface *surf, const Common::Rect *rect, uint color);
39 extern Graphics::ManagedSurface *SDL_LoadBMP(const Common::Path &filename);
40 
41 } // End of namespace Nuvie
42 } // End of namespace Ultima
43 
44 #endif
Definition: managed_surface.h:51
Definition: rect.h:144
Definition: path.h:52
Definition: detection.h:27