ScummVM API documentation
status.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1GFX_STATUS_H
23#define ULTIMA_ULTIMA1_U1GFX_STATUS_H
24
25#include "ultima/shared/gfx/visual_item.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace U1Gfx {
30
31using Shared::CFrameMsg;
32
37 DECLARE_MESSAGE_MAP;
38 bool FrameMsg(CFrameMsg *msg);
39private:
40 uint _hitPoints, _food, _experience, _coins;
41private:
42public:
43 CLASSDEF;
44 Status(TreeItem *parent);
45 ~Status() override {}
46
50 void draw() override;
51};
52
53} // End of namespace U1Gfx
54} // End of namespace Ultima1
55} // End of namespace Ultima
56
57#endif
Definition: messages.h:225
Definition: visual_item.h:39
Definition: status.h:36