This is the complete list of members for Ultima::Nuvie::Obj, including all inherited members.
| add(Obj *obj, bool stack=false, bool addAtTail=false) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| add_and_stack(Obj *obj, bool addAtTail=false) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | protected |
| container (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| container_count_objects() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| find_in_container(uint16 obj_n, uint8 quality, bool match_quality=true, uint8 frame_n=0, bool match_frame_n=false, Obj **prev_obj=nullptr) const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| frame_n (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| get_actor_holding_obj() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| get_container_obj(bool recursive=false) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| get_engine_loc() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| get_total_qty(uint16 match_obj_n) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| has_container() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_actor_obj() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_broken() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_charmed() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_cursed() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_egg_active() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_in_container() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_in_inventory(bool check_parent=true) const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| is_invisible() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_lit() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_mutant() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_ok_to_take() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| is_on_map() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_readied() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_script_obj() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| is_temporary() const (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | inline |
| make_container() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| Obj() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| Obj(Obj *sobj) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| obj_n (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| parent (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| qty (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| quality (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| readied() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| remove(Obj *obj) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_actor_obj(bool flag) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_in_container(Obj *container_obj) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_in_inventory() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_in_script(bool flag) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_invisible(bool flag) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_noloc() (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_ok_to_take(bool flag, bool recursive=false) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_on_map(U6LList *map_list) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| set_temporary(bool flag=true) (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| status (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| x (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| y (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj | |
| z (defined in Ultima::Nuvie::Obj) | Ultima::Nuvie::Obj |